TheGodfather
I wanted to make it so players can Provo onto themselves.
Trying to find what to change in this file... a bit dense lol
Code:
#region Header
// **********
// ServUO - Provocation.cs
// **********
#endregion
#region References
using System;
using Server.Engines.XmlSpawner2;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
#endregion
namespace Server.SkillHandlers
{
public class Provocation
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Provocation].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
m.RevealingAction();
BaseInstrument.PickInstrument(m, OnPickedInstrument);
return TimeSpan.FromSeconds(1.0); // Cannot use another skill for 1 second
}
public static void OnPickedInstrument(Mobile from, BaseInstrument instrument)
{
from.RevealingAction();
from.SendLocalizedMessage(501587); // Whom do you wish to incite?
from.Target = new InternalFirstTarget(from, instrument);
}
public class InternalFirstTarget : Target
{
private readonly BaseInstrument m_Instrument;
public InternalFirstTarget(Mobile from, BaseInstrument instrument)
: base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
{
m_Instrument = instrument;
}
protected override void OnTarget(Mobile from, object targeted)
{
from.RevealingAction();
if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, false))
{
BaseCreature creature = (BaseCreature)targeted;
if (!m_Instrument.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
}
else if (from is PlayerMobile && creature.Controlled)
{
from.SendLocalizedMessage(501590); // They are too loyal to their master to be provoked.
}
else if (creature.IsParagon && BaseInstrument.GetBaseDifficulty(creature) >= 160.0)
{
from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
}
else
{
from.RevealingAction();
m_Instrument.PlayInstrumentWell(from);
from.SendLocalizedMessage(1008085);
// You play your music and your target becomes angered. Whom do you wish them to attack?
from.Target = new InternalSecondTarget(from, m_Instrument, creature);
}
}
else
{
from.SendLocalizedMessage(501589); // You can't incite that!
}
}
}
public class InternalSecondTarget : Target
{
private readonly BaseCreature m_Creature;
private readonly BaseInstrument m_Instrument;
public InternalSecondTarget(Mobile from, BaseInstrument instrument, BaseCreature creature)
: base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
{
m_Instrument = instrument;
m_Creature = creature;
}
protected override void OnTarget(Mobile from, object targeted)
{
from.RevealingAction();
if (targeted is BaseCreature || (from is BaseCreature && ((BaseCreature)from).CanProvoke))
{
BaseCreature creature = targeted as BaseCreature;
Mobile target = targeted as Mobile;
if (!m_Instrument.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
}
else if (m_Creature.Unprovokable)
{
from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
}
else if (creature != null && creature.Unprovokable && !(creature is DemonKnight))
{
from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
}
else if (m_Creature.Map != target.Map ||
!m_Creature.InRange(target, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
{
from.SendLocalizedMessage(1049450);
// The creatures you are trying to provoke are too far away from each other for your music to have an effect.
}
else if (m_Creature != target)
{
from.NextSkillTime = Core.TickCount + 10000;
double diff = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(target)) * 0.5) - 5.0;
double music = from.Skills[SkillName.Musicianship].Value;
diff += (XmlMobFactions.GetScaledFaction(from, m_Creature, -25, 25, -0.001) +
XmlMobFactions.GetScaledFaction(from, target, -25, 25, -0.001)) * 0.5;
if (music > 100.0)
{
diff -= (music - 100.0) * 0.5;
}
if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(target, true))
{
if (!BaseInstrument.CheckMusicianship(from))
{
from.NextSkillTime = Core.TickCount + 5000;
from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
m_Instrument.PlayInstrumentBadly(from);
m_Instrument.ConsumeUse(from);
}
else
{
//from.DoHarmful( m_Creature );
//from.DoHarmful( creature );
if (!from.CheckTargetSkill(SkillName.Provocation, target, diff - 25.0, diff + 25.0))
{
from.NextSkillTime = Core.TickCount + 5000;
from.SendLocalizedMessage(501599); // Your music fails to incite enough anger.
m_Instrument.PlayInstrumentBadly(from);
m_Instrument.ConsumeUse(from);
}
else
{
from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.
m_Instrument.PlayInstrumentWell(from);
m_Instrument.ConsumeUse(from);
m_Creature.Provoke(from, target, true);
}
}
}
}
else
{
from.SendLocalizedMessage(501593); // You can't tell someone to attack themselves!
}
}
else
{
//from.SendLocalizedMessage(501589); // You can't incite that!
}
}
}
}
}
Trying to find what to change in this file... a bit dense lol