poolmanjim
Member
- ServUO Version
- Publish 58
- Ultima Expansion
- Endless Journey
I wasn't sure how to title this, so sorry.
I've recently been able to jump back into doing some custom shard work on the side. I went to GitHub, downloaded the most recent release (57.1) and ran into A LOT of trouble converting my existing systems.
Did some more looking and it looks like there is a big difference between 57.1 and the master ( and the 5.8 wip for that matter). Was there some divergence that I missed out on?
I've post a handful of examples below. Another thing I noticed was a lot of spots where the master references Core.AOS have been removed.
Examples of differences.
I've recently been able to jump back into doing some custom shard work on the side. I went to GitHub, downloaded the most recent release (57.1) and ran into A LOT of trouble converting my existing systems.
Did some more looking and it looks like there is a big difference between 57.1 and the master ( and the 5.8 wip for that matter). Was there some divergence that I missed out on?
I've post a handful of examples below. Another thing I noticed was a lot of spots where the master references Core.AOS have been removed.
Examples of differences.
- Scripts\Services\CommunityCollections\CollectionItem.cs
- master
Code:public CollectionItem(Type type, int itemID, [B]TextDefinition [/B]tooltip, int hue, double points, bool questitem = false)
- 57.1
Code:public CollectionItem(Type type, int itemID, [B]int [/B]tooltip, int hue, double points, bool questitem = false)
- master
- Scripts\Items\Equipment\Weapons\BaseWeapon.cs
- master
Code:public int StrRequirement
- 57.1
Code:public virtual int AosStrengthReq { get { return 0; } }
- master
- Scripts\Misc\LootPack.cs
- master
Code:public static LootPack LootItems(LootPackItem[] items)
- 57.1
Not there at all...
- master