Kamras

Member
Revisiting this issue from awhile ago. I'm looking to remove the tool requirement specific crafts. I'm looking into more of a mythic crafting system that doesn't use tools, however i can't seem to find a way to make the tool not required. Since its using the built in crafting system I can't just call the gump or use a command, it has to be called via a tool. Wondering if anyone has tried this before or has any leads as to what should be adjusted.
 
I am not sure myself at the moment but you could probably use a global static tool thats would not decay / get deleted if the uses drop (probably not make it use tose uses anyway) and then pass that in if you call it from a command?
 
Revisiting this issue from awhile ago. I'm looking to remove the tool requirement specific crafts. I'm looking into more of a mythic crafting system that doesn't use tools, however i can't seem to find a way to make the tool not required. Since its using the built in crafting system I can't just call the gump or use a command, it has to be called via a tool. Wondering if anyone has tried this before or has any leads as to what should be adjusted.

Can you give some examples of how this would look, and why you would need it to be without any tool?
 
I want to create an object that acts as a craft stone, so when activated, it opens a gump which contains a button that activates the craft system by clicking on a button (more then one button will exist for multiple systems). These are not replacement crafts for what currently exist, these will be sub craft systems, however i want the system to be usable without a tool or reliance on a tool for uses. It needs to be able to be used by anyone that meets the skill requirement, and thats the only check. The stone i can make easy enough with the gump, and i can invoke a command. So either be able to call the craft system gump or create a command that calls the gump would both work.
 
I want to create an object that acts as a craft stone, so when activated, it opens a gump which contains a button that activates the craft system by clicking on a button (more then one button will exist for multiple systems). These are not replacement crafts for what currently exist, these will be sub craft systems, however i want the system to be usable without a tool or reliance on a tool for uses. It needs to be able to be used by anyone that meets the skill requirement, and thats the only check. The stone i can make easy enough with the gump, and i can invoke a command. So either be able to call the craft system gump or create a command that calls the gump would both work.

Tools don't have to expend charges. That can be disabled. You could make the craft stone a tool, but that would limit it to one particular craft system. if you want it to be usable by several craft systems, you could have the button they select create an invisible tool. This tool would not even need to be moved to the current map - it could be an Internal tool. In essence, your Craft Stone would be like a swiss army knife, with multiple tools built in.

If you have seen my Tree Harvesting system, you will notice that the one tool it uses (the Tree Harvesting Tool) actually performs one of 4 different craft functions, depending on how they configure it.
 
Ok, so i managed that task, i can make an object that doesn't expend charges. And Yes I know your tree harvesting system very well, work of art with many applications. I am playing with the invisible tool part, I think that may be the ultimate solution to this.
 
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