Professor Chaos
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I'm assuming that the issue I'm having has more to do with my C# and UO rust after a long absence, but no matter what I do, I haven't been able to trigger the reportmurderer gump when killing a player.
I'm using publish 54 with the stock reportmurderer.cs, and the gump simply never comes up, and players never take a short term, or long term kill after killing another blue player. In fact, during an attack, the attacking player is told that the guards can no longer be called on them.
I've tested this on multiple maps (Felucca, Trammel and Ilshenar), with differing rulesets, and nothing happens; the player dies and gets resurrected, but no report gump, and no kill or short term count for the killer.
I did add the OSI Accurate Bounty System posted in Custom Releases, but as you can imagine, it's difficult to set a bounty on a murderer that never gets flagged as such (and I've tested this with the bounty script added, and without it, to the same results).
I've looked at Notoriety.cs and ReportMurderer.cs, but can't seem to figure out the problem.
Has anyone else had this issue? Am I missing a setting somewhere that would affect the gump appearing?
I'm using publish 54 with the stock reportmurderer.cs, and the gump simply never comes up, and players never take a short term, or long term kill after killing another blue player. In fact, during an attack, the attacking player is told that the guards can no longer be called on them.
I've tested this on multiple maps (Felucca, Trammel and Ilshenar), with differing rulesets, and nothing happens; the player dies and gets resurrected, but no report gump, and no kill or short term count for the killer.
I did add the OSI Accurate Bounty System posted in Custom Releases, but as you can imagine, it's difficult to set a bounty on a murderer that never gets flagged as such (and I've tested this with the bounty script added, and without it, to the same results).
I've looked at Notoriety.cs and ReportMurderer.cs, but can't seem to figure out the problem.
Has anyone else had this issue? Am I missing a setting somewhere that would affect the gump appearing?