FaceMelter

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I don't know how many people are familiar with Djeryv's custom Ruins and Riches shard (previously Ultima Odyssey) but my friends and I have been having a great time playing it.

A few days ago I noticed that the website: ruinsandriches.com where it's hosted with the forums has either gone down, or is unavailable.

I hope that it's not gone. There aren't many places left on the internet where UO players gather, and I was happy to see a new one pop up.

I wonder if anyone has heard anything, or knows what happened with the site?

Djeryv has posted here in the past, so maybe they'll see this. I hope everything is ok. Ruins and Riches was a breath of fresh UO for my friends and I and I'd hate to see it go.
 
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I can't find the files of ruins and riches site does not work this is make me tear inside can anybody help me please? I hope dev is okay aswell cheers :(
 
I'm sure that copies of the files exist still. But I'd like to wait to hear from Djeryv before I got hunting for them. It hasn't been a week yet, but the site is still down. I'd like to see the last updates that were released archived on here, it was years and years of work.
 
I have a version that I dated 08 2022, but I'm not sure if that was the last update. I also have a copy of Britian Knights, but I will have to dig for a clean copy of it as he left it.

I would really like to wait to hear from him before posting anything though. I'm hoping that it's just down temporally... R&R got me back into developing UO stuff again, and I've learned a ton from him. There was also good information on how to compile and run the server on Linux too...

I wonder if it was possibly archived on something like wayback? EDIT: Just checked wayback machine and it only scraped the front page, none of the forum content or downloads.

The website is giving a 403 Forbidden error, so that's better than 404... I guess. Maybe he's revamping the forums? (*crosses fingers*)
 
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Does anybody got the last files please? We're doomed
Yes, if you surf in Google you can find them. Problem is people started to open public servers of RR without any changes. Guess this was a problem he just wiped everything
 
Yes, if you surf in Google you can find them. Problem is people started to open public servers of RR without any changes. Guess this was a problem he just wiped everything
No the sites are down and i really miss soloing ruins n riches damn people suck ;/
 
The website is giving a 403 Forbidden error, so that's better than 404... I guess. Maybe he's revamping the forums? (*crosses fingers*)
I hope this to be the case. Honestly, the blog for Ruins & Riches was great, too. I loved the little windows into the thought process and origins of some of the systems I was unfamiliar with.

Djeryv is great and I hope the passion he seem(ed/s) to have for Ruins & Riches is present in whatever he's up to these days.

Attempting to jump my May build of Ruins & Riches up to the September release that is posted above to get it going again. Lots of hours of fun in this little gem.
 
I tried to look up a few of his other accounts that he used to post with on various sites. Some of them are deleted...

I sure hope things are okay.

EDIT: Still no change on the website. I think it may be worth it to archive R&R and Britain Knights here on ServUO at this point. If no one has already done so already.
 
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For those not in the same circles, this thread on reddit that Xurri_ replied to and then Svol commented under has actually found that the files at the Google Drive location are being updated. Check it out here!

Glad there's something stirring again! Short of the magic of reliving a time that will never come again, Ruins & Riches has become the definitive UO experience for me. Hope this will come as good news to others.

EDIT: And a screenshot of the new in-game update notes
LaRuibn.png
 
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For those not in the same circles, this thread on reddit that Xurri_ replied to and then Svol commented under has actually found that the files at the Google Drive location are being updated. Check it out here!

Glad there's something stirring again! Short of the magic of reliving a time that will never come again, Ruins & Riches has become the definitive UO experience for me. Hope this will come as good news to others.

EDIT: And a screenshot of the new in-game update notes
View attachment 21237
This is great news!!! It still doesn't look like the ruins and riches website is back up though. I wonder if there is somewhere new these things are getting posted? Regardless, I'm happy to see that he's still around and fiddling with this. Hopefully we see more soon!
 
I'll happily donate to keep this guy up and running, i always wanted to play UO offline, UOA is great but not quite the experience i was looking for, it's based on a online server which means there's too much bloated content and the content in houses for sale are wide open to be stolen.

Hopefully the website for R & R will be up again one day.
 
I've been intermittently checking on the available links from time to time (over a year now, yikes!) and I haven't seen any activity for quite a while. I am a huge fan of R&R and I still fiddle from time to time with his other project, Britian Knights. R&R is a huge project with many unique systems and even if we don't get any further updates, it's a wonderful server as it is. I haven't seen anything from the developer in a while, but I still hope they are ok.

I'm with you, I'd love to see the project continue, but I'm still very happy with what we've got.
 
Well...keep in mind that particular version of Britain Knights floating around is very, very unfinished. So it cannot just be running and played right out of the zip file. I think people that actually got the files realized how unfinished it was and how much work it would take to actually make it playable...so nobody ever finished it.
 
Well...keep in mind that particular version of Britain Knights floating around is very, very unfinished. So it cannot just be running and played right out of the zip file. I think people that actually got the files realized how unfinished it was and how much work it would take to actually make it playable...so nobody ever finished it.
Hey! Sorry for the late response, I just saw your message. I do still have the original zip from your forum if you need it. Glad to see you're still around!
 
No worries. Svovl gave me a copy. Yeah...I had to step away for a couple of years due to a family issue. It took awhile for me to feel like dabbling in this again. When I came back, I see there was this Adventurers of Akalabeth fork that made me ditch my R&R game and just start playing that. The dev on that project did some really great and inventive things to that game, and even cleaned up some of my mess. I love his new crafting interface and how he resourced everything. His new game manual...and single clicking items to examine them...is a really nice feature. Not anything I needed...but good for a new player.

I added a few things for my personal copy...like the ability to play dragons. Not a humanoid type monster, but there was this game called Crossfire (Some MUDs did this too)...where you can play a dragon.

1740264416281.png

Then I wanted to make a drow assassin type character one day...but you would have to find the essence orb for that. So I added a mirror in the gypsy tent that you can use to change your heritage...so you can start with your skin color like the essences orbs have. Not a big deal...just a cosmetic thing.

1740264532067.png

I browsed the Internet and found someone else forked it and had a site with bugs being reported...well...some of them were bugs where alot of it was just people wanting to shift away from the original design. So the stuff I saw there...that were actual bugs...I fixed them pretty quickly. I just dumped all of the fancy names and renamed it to "Ultima" for myself...since it is now just a private project. Its a bit of fun to dabble in this stuff again.

1740264797026.png
 

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No worries. Svovl gave me a copy. Yeah...I had to step away for a couple of years due to a family issue. It took awhile for me to feel like dabbling in this again. When I came back, I see there was this Adventurers of Akalabeth fork that made me ditch my R&R game and just start playing that. The dev on that project did some really great and inventive things to that game, and even cleaned up some of my mess. I love his new crafting interface and how he resourced everything. His new game manual...and single clicking items to examine them...is a really nice feature. Not anything I needed...but good for a new player.

I added a few things for my personal copy...like the ability to play dragons. Not a humanoid type monster, but there was this game called Crossfire (Some MUDs did this too)...where you can play a dragon.

View attachment 25817

Then I wanted to make a drow assassin type character one day...but you would have to find the essence orb for that. So I added a mirror in the gypsy tent that you can use to change your heritage...so you can start with your skin color like the essences orbs have. Not a big deal...just a cosmetic thing.

View attachment 25818

I browsed the Internet and found someone else forked it and had a site with bugs being reported...well...some of them were bugs where alot of it was just people wanting to shift away from the original design. So the stuff I saw there...that were actual bugs...I fixed them pretty quickly. I just dumped all of the fancy names and renamed it to "Ultima" for myself...since it is now just a private project. Its a bit of fun to dabble in this stuff again.

View attachment 25819
Sounds awesome, great to hear that you are having fun with Ultima again.
 
Sounds awesome, great to hear that you are having fun with Ultima again.
I am making some good headway on Britain Knights currently. I implemented some Xork code like EXAMINE on items and the way he did his HELP system is something I adopted. I got the entire land spawned...and a framework for the basic Ultima-like quests. All of the towns are done and I have been working on dungeons.
 
I am making some good headway on Britain Knights currently. I implemented some Xork code like EXAMINE on items and the way he did his HELP system is something I adopted. I got the entire land spawned...and a framework for the basic Ultima-like quests. All of the towns are done and I have been working on dungeons.
That's exciting! Your idea for Britain Knights is a simpler system than the Ruins & Riches one based on the original map but quest based?
 
The intent of Britain Knights is a very simple Ultima-like sandbox adventure game...kind of in the Spirit of the original AOL version of Neverwinter Nights, but also with a Ultima VII feel. It takes place on Britannia but has additional islands to the east so the world is pretty large.

You make a hero seeking fame and fortune and just adventure wherever you want and do whatever you want. The base is RunUO 2.2 but it was all kind of stripped back to how Ultima Online was originally released in terms of the thematic and feeling of the game back then. Alot of the skills were stripped right out of the game like begging, tasting, etc. It is just down do the very raw and necessary components to make an adventurer archetype (fighter, wizard, thief, bard). I have about 400 monsters. I snagged Xork's magic-spell-casting-item code and implemented that for potential magical items. Anything AOS related is removed so if anyone remembers wanting to find a katana of vanquishing will kind of remember the environment back then.

Because of Xork's EXAMINE code, I have descriptions for pretty much every item so new players can see what items are for. I also set it so when you buy items from vendors...you can hover over the items for sale and see this EXAMINE text. I think this, with the new HELP system I am writing...will give new players enough info to play.

I did keep some AOS elements though. When I started this project...and set it backward to an older UO version...I forgot that you had to single click everything back then. What a pain in the ass that was. So I kept the AOS "hover" code so you can hover over items and quickly see it is a katana of vanquishing...for example.

I kept the new house management system with the lock downs and such...but the custom housing code is ripped out. I took all of R&R's houses and put them into Britain Knights so there is a nice selection for players. I have it set where players can build a home in town if they find space for one.

I kept the crafting system of today as it just works better. People may remember that back in the original days...it was a small menu where you had right/left arrows to scroll the items to make and you picked them. I swiped Xork's crafting windows code to show stats on items that you may want to make. There are NO crafting skills in the game like other skills. They are simply trades in categories of carpentry, smithing, mining, etc...that have a value based on STR/DEX/INT and if you are in a certain guild. Like Ultima VII, crafting in Britain Knights is just a "something you can do if you want" element of the game.

With that stated...the game has zero concern or desire to promote the "meta". It behaves like it did in 1997...where you can EXAMINE a weapon and it will simply state "you need bludgeoning to use it and it can cause a good amount of damage on opponents" ... or something like "it has poison smeared on it". Just a vague description of things with other descriptions like "good condition" or "poor protection" or "well made".

I used old fashion traps that you can see in the dungeon if your eye catches them...like floor spikes, saw traps, swinging axes, or darts that come from a panel on the wall.

There is going to be a series of optional quests if one wants to become an avatar and/or collect runes and such. There are no rune stones you can buy to MARK, but instead it is setup like the old Ultima games where you find runes for the shrines...where those can be marked. So players may do a couple of the quest lines to get some runes for themselves...but they may not continue the pursuit to become the avatar. These quests are really simple...go here...search there...find this...type quests. Nothing super elaborate. There is no virtue system to become the avatar...as it will just work off the karma value. I won't gate keep anyone from going into any dungeon...meaning...I won't force players to find items to get through a door. Anyone can go anywhere and fight anything.
 
The intent of Britain Knights is a very simple Ultima-like sandbox adventure game...kind of in the Spirit of the original AOL version of Neverwinter Nights, but also with a Ultima VII feel. It takes place on Britannia but has additional islands to the east so the world is pretty large.

You make a hero seeking fame and fortune and just adventure wherever you want and do whatever you want. The base is RunUO 2.2 but it was all kind of stripped back to how Ultima Online was originally released in terms of the thematic and feeling of the game back then. Alot of the skills were stripped right out of the game like begging, tasting, etc. It is just down do the very raw and necessary components to make an adventurer archetype (fighter, wizard, thief, bard). I have about 400 monsters. I snagged Xork's magic-spell-casting-item code and implemented that for potential magical items. Anything AOS related is removed so if anyone remembers wanting to find a katana of vanquishing will kind of remember the environment back then.

Because of Xork's EXAMINE code, I have descriptions for pretty much every item so new players can see what items are for. I also set it so when you buy items from vendors...you can hover over the items for sale and see this EXAMINE text. I think this, with the new HELP system I am writing...will give new players enough info to play.

I did keep some AOS elements though. When I started this project...and set it backward to an older UO version...I forgot that you had to single click everything back then. What a pain in the ass that was. So I kept the AOS "hover" code so you can hover over items and quickly see it is a katana of vanquishing...for example.

I kept the new house management system with the lock downs and such...but the custom housing code is ripped out. I took all of R&R's houses and put them into Britain Knights so there is a nice selection for players. I have it set where players can build a home in town if they find space for one.

I kept the crafting system of today as it just works better. People may remember that back in the original days...it was a small menu where you had right/left arrows to scroll the items to make and you picked them. I swiped Xork's crafting windows code to show stats on items that you may want to make. There are NO crafting skills in the game like other skills. They are simply trades in categories of carpentry, smithing, mining, etc...that have a value based on STR/DEX/INT and if you are in a certain guild. Like Ultima VII, crafting in Britain Knights is just a "something you can do if you want" element of the game.

With that stated...the game has zero concern or desire to promote the "meta". It behaves like it did in 1997...where you can EXAMINE a weapon and it will simply state "you need bludgeoning to use it and it can cause a good amount of damage on opponents" ... or something like "it has poison smeared on it". Just a vague description of things with other descriptions like "good condition" or "poor protection" or "well made".

I used old fashion traps that you can see in the dungeon if your eye catches them...like floor spikes, saw traps, swinging axes, or darts that come from a panel on the wall.

There is going to be a series of optional quests if one wants to become an avatar and/or collect runes and such. There are no rune stones you can buy to MARK, but instead it is setup like the old Ultima games where you find runes for the shrines...where those can be marked. So players may do a couple of the quest lines to get some runes for themselves...but they may not continue the pursuit to become the avatar. These quests are really simple...go here...search there...find this...type quests. Nothing super elaborate. There is no virtue system to become the avatar...as it will just work off the karma value. I won't gate keep anyone from going into any dungeon...meaning...I won't force players to find items to get through a door. Anyone can go anywhere and fight anything.
Thanks for this elaboration. It sounds great! Do you imagine the same kind of single player compatible experience as in RnR or more as a multiplayer game?
 
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I should also mention that the development of Adventurers of Akalabeth (Xork's great fork of Ruins & Riches that was sadly abruptly abandoned) continues as a community effort in Secrets of Sosaria. There's a public server also with a Discord community where development is discussed. Doing this as a community always involves compromises, but I think there's been a lot of nice efforts put into stabilization and quality of life improvements to the game.
 
Yeah...I saw that fork established. I stopped by that GitHub and seen some of the reported errors that I addressed in my version. From what I got from history of AoA...it seemed like Xork was trying to expand the game (or maybe enhance it is a better term) and then it turned into a social justice mess that ultimately led to the now-forked-dev complaining that Xork wouldn't provide a macro-exploit mechanism to kill mirror images that one casted? Something like that. But I was also told Xork was retiring from the project anyway...so he left a really much improved version behind for me to take and run with.

When you say things like "always involved compromises", it is basically a reason that I work on my own projects...on my own. If you look over that GitHub page...it is quite a varying different gaming ideas and methodologies all mixed together...with very little cohesion. To paraphrase what that dev stated on Reddit...once someone makes their personal project "public", they are apparently subject to change the development of that project to the will of the masses. I don't subscribe to that. When I released R&R...it was because I made myself a game and I "thought" others would like to have a copy of it. Even more so for the technologically deficient folks that just want to double click an EXE and play. I think what happens...is that someone gives an idea for a "change", and we think that "change" is a good idea...so we run with it. That is where the problem starts...as it makes everyone assume that this is a community project that they can change the shape of. If you don't change the shape of it to their liking...then the toxicity commences. So I got very caught up on that now-forked-dev's Reddit posts...and it is a very clear reminder to stay out of that social space for sure. I saw quite a few posts from people saying that they mod R&R (or R&R-forked games) on their own, and have no desire to share them because they essentially don't want these headaches either.

Usually group projects succeed when there is a clear goal...and team members bring talent to the table to reach that goal. Like ServUO for example. There is a clear goal to emulate EA/OSI/Broadsword...where team members bring experience to mimic that game. If you let everyone put their 2 cents into the progress of that...you would end up with something far from the original intent of the project. If the goal is vague, then it likely goes off the rails...or strange and weird directions. Some free shards suffered from this over the many years as well...with the chaotic team of people with different ideas on how it should go.
 
I'm genuinely supporting this community effort to keep the codebase alive, even though it has shortcomings when it comes to a clear direction and might end up deviating a bit from the original vision. I think it's nice to see that bugs are found and fixed, and occasionally some minor changes are made. Recently, a newcomer ported a simple system where animal taming raises a bit when using pets in battle, which I believe is a harmless QoL change. A bunch of settings has been added too because people like to modify their games, and that's fine too I think.

Anyways, the ideal is a designer/developer or small group with a clear idea and direction as you say, but since the publicly available RnR/AoA is currently without that, the currently model with Secrets of Sosaria is so far going okay without any conflict to speak of.
 
I released the game to let anyone do anything they want with it. I am not debating that one bit...but you responded to this thread just below my last one so I was just assuming you were speaking to me and not the general thread...where I thought would reply to you. No worries.
 
I released the game to let anyone do anything they want with it. I am not debating that one bit...but you responded to this thread just below my last one so I was just assuming you were speaking to me and not the general thread...where I thought would reply to you. No worries.
Happy that you did respond. Posted that so if someone found the thread looking for a continuously maintained fork they could pick it up, now also with your perspective on it too which is great.
 

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