(Just installed yesterday random encounters,today i test without that system).
Hello guys,we are getting server crash during normal action of players,and get the server in crash loop with this log:
Didnt see anyscript related to that crash,any advice?Thank you!
Hello guys,we are getting server crash during normal action of players,and get the server in crash loop with this log:
C#:
ServUO Version 0.5, Build 6996.26785
Operating System: Microsoft Windows NT 6.2.9200.0
.NET Framework: 4.0.30319.34014
Time: 3/30/2020 3:07:16 PM
Mobiles: 45614
Items: 610728
Exception:
System.Net.ProtocolViolationException: You must provide a request body if you set ContentLength>0 or SendChunked==true. Do this by calling [Begin]GetRequestStream before [Begin]GetResponse.
Server stack trace:
at System.Net.HttpWebRequest.BeginGetResponse(AsyncCallback callback, Object state)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase)
at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData)
at System.Action`2.EndInvoke(IAsyncResult result)
at System.Runtime.Remoting.Messaging.AsyncResult.SyncProcessMessage(IMessage msg)
at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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