Hello, as title says, world crashes upon generating signs, sounds like missing files but I downloaded ClassicUO from the official link so I'm not sure what's wrong

This is the crash log:

Server Crash Report
===================

ServUO Version 0.5, Build 9145.24988
Operating System: Microsoft Windows NT 6.2.9200.0
.NET Framework: 4.0.30319.42000
Time: 2025-01-14 7:15:06 PM
Mobiles: 62
Items: 4701
Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.Commands.SignParser.SignEntry.LoadConfig(String path)
at Server.Commands.SignParser.Parse(Mobile from)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type)
at Server.Commands.CreateWorld.DoCommands(Int32[] selections, GumpType type, Mobile from)
at Server.Gumps.BaseGump.OnResponse(NetState state, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Thank's for the help
 
I am also getting this. Have you made any changes to the configs? The only ones I've made were to change expansion to UOR, server name, and accounts per ip. Everything else generates fine if I do [createWorld and just unselect signs.

Ah, no, I also changed the code to force using standard save strategy, because I was also getting index out of bounds exceptions when using the parallel save. Since changing the save strategy it has been stable.
 
did you set the datapath to the ultima online files? Best have them be their own thing, as in not sharing with ClassicUO or anything else.
Also the server needs the 2d files not the enahcned client files
 
did you set the datapath to the ultima online files? Best have them be their own thing, as in not sharing with ClassicUO or anything else.
Also the server needs the 2d files not the enahcned client files

I did point everything out to one directory and I read AFTERWARDS that it's not recommended, I have yet to try with this alternative.

I assume that what may be going is that since some files are read and used by a custom launcher, the server can't reach them when needed?
 

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