I have implemented a class system, and am attempting to set the notoriety of members of certain evil classes to always be criminal, regardless of actions. The class system uses a Class enum in PlayerMobile. I am using Felucca only.
I added lines 417-420 to the following Notoriety.cs.The script loads, but I am not sure it does what I want.
Would someone mind taking a look and seeing if everything looks in order. Also, is there a way to test something like this with no players? If this does indeed work, is there anything else I need to add anywhere? Thanks in advance!
I added lines 417-420 to the following Notoriety.cs.The script loads, but I am not sure it does what I want.
Would someone mind taking a look and seeing if everything looks in order. Also, is there a way to test something like this with no players? If this does indeed work, is there anything else I need to add anywhere? Thanks in advance!
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Guilds;
using Server.Multis;
using Server.Mobiles;
using Server.Engines.PartySystem;
using Server.Factions;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells;
namespace Server.Misc
{
public class NotorietyHandlers
{
public static void Initialize()
{
Notoriety.Hues[Notoriety.Innocent] = 0x59;
Notoriety.Hues[Notoriety.Ally] = 0x3F;
Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2;
Notoriety.Hues[Notoriety.Criminal] = 0x3B2;
Notoriety.Hues[Notoriety.Enemy] = 0x90;
Notoriety.Hues[Notoriety.Murderer] = 0x22;
Notoriety.Hues[Notoriety.Invulnerable] = 0x35;
Notoriety.Handler = new NotorietyHandler( MobileNotoriety );
Mobile.AllowBeneficialHandler = new AllowBeneficialHandler( Mobile_AllowBeneficial );
Mobile.AllowHarmfulHandler = new AllowHarmfulHandler( Mobile_AllowHarmful );
}
private enum GuildStatus { None, Peaceful, Waring }
private static GuildStatus GetGuildStatus( Mobile m )
{
if( m.Guild == null )
return GuildStatus.None;
else if( ((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular )
return GuildStatus.Peaceful;
return GuildStatus.Waring;
}
private static bool CheckBeneficialStatus( GuildStatus from, GuildStatus target )
{
if( from == GuildStatus.Waring || target == GuildStatus.Waring )
return false;
return true;
}
/*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target )
{
if ( from == GuildStatus.Waring && target == GuildStatus.Waring )
return true;
return false;
}*/
public static bool Mobile_AllowBeneficial( Mobile from, Mobile target )
{
if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
return true;
#region Dueling
PlayerMobile pmFrom = from as PlayerMobile;
PlayerMobile pmTarg = target as PlayerMobile;
if( pmFrom == null && from is BaseCreature )
{
BaseCreature bcFrom = (BaseCreature)from;
if( bcFrom.Summoned )
pmFrom = bcFrom.SummonMaster as PlayerMobile;
}
if( pmTarg == null && target is BaseCreature )
{
BaseCreature bcTarg = (BaseCreature)target;
if( bcTarg.Summoned )
pmTarg = bcTarg.SummonMaster as PlayerMobile;
}
if( pmFrom!= null && pmTarg != null )
{
if( pmFrom.DuelContext != pmTarg.DuelContext && ((pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg.DuelContext != null && pmTarg.DuelContext.Started)) )
return false;
if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && ((pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started) || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated) )
return false;
if( pmFrom.DuelPlayer != null && !pmFrom.DuelPlayer.Eliminated && pmFrom.DuelContext != null && pmFrom.DuelContext.IsSuddenDeath )
return false;
if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament != null && pmFrom.DuelContext.m_Tournament.IsNotoRestricted && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant != pmTarg.DuelPlayer.Participant )
return false;
if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.Started )
return true;
}
if( (pmFrom != null && pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg != null && pmTarg.DuelContext != null && pmTarg.DuelContext.Started) )
return false;
Engines.ConPVP.SafeZone sz = from.Region.GetRegion( typeof( Engines.ConPVP.SafeZone ) ) as Engines.ConPVP.SafeZone;
if( sz != null /*&& sz.IsDisabled()*/ )
return false;
sz = target.Region.GetRegion( typeof( Engines.ConPVP.SafeZone ) ) as Engines.ConPVP.SafeZone;
if( sz != null /*&& sz.IsDisabled()*/ )
return false;
#endregion
Map map = from.Map;
#region Factions
Faction targetFaction = Faction.Find( target, true );
if( (!Core.ML || map == Faction.Facet) && targetFaction != null )
{
if( Faction.Find( from, true ) != targetFaction )
return false;
}
#endregion
if( map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0 )
return true; // In felucca, anything goes
if( !from.Player )
return true; // NPCs have no restrictions
if( target is BaseCreature && !((BaseCreature)target).Controlled )
return false; // Players cannot heal uncontrolled mobiles
if( from is PlayerMobile && ((PlayerMobile)from).Young && (!(target is PlayerMobile) || !((PlayerMobile)target).Young) )
return false; // Young players cannot perform beneficial actions towards older players
Guild fromGuild = from.Guild as Guild;
Guild targetGuild = target.Guild as Guild;
if( fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly( targetGuild )) )
return true; // Guild members can be beneficial
return CheckBeneficialStatus( GetGuildStatus( from ), GetGuildStatus( target ) );
}
public static bool Mobile_AllowHarmful( Mobile from, Mobile target )
{
if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
return true;
#region Dueling
PlayerMobile pmFrom = from as PlayerMobile;
PlayerMobile pmTarg = target as PlayerMobile;
if( pmFrom == null && from is BaseCreature )
{
BaseCreature bcFrom = (BaseCreature)from;
if( bcFrom.Summoned )
pmFrom = bcFrom.SummonMaster as PlayerMobile;
}
if( pmTarg == null && target is BaseCreature )
{
BaseCreature bcTarg = (BaseCreature)target;
if( bcTarg.Summoned )
pmTarg = bcTarg.SummonMaster as PlayerMobile;
}
if( pmFrom!= null && pmTarg != null )
{
if( pmFrom.DuelContext != pmTarg.DuelContext && ((pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg.DuelContext != null && pmTarg.DuelContext.Started)) )
return false;
if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && ((pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started) || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated) )
return false;
if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament != null && pmFrom.DuelContext.m_Tournament.IsNotoRestricted && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant == pmTarg.DuelPlayer.Participant )
return false;
if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.Started )
return true;
}
if( (pmFrom != null && pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg != null && pmTarg.DuelContext != null && pmTarg.DuelContext.Started) )
return false;
Engines.ConPVP.SafeZone sz = from.Region.GetRegion( typeof( Engines.ConPVP.SafeZone ) ) as Engines.ConPVP.SafeZone;
if( sz != null /*&& sz.IsDisabled()*/ )
return false;
sz = target.Region.GetRegion( typeof( Engines.ConPVP.SafeZone ) ) as Engines.ConPVP.SafeZone;
if( sz != null /*&& sz.IsDisabled()*/ )
return false;
#endregion
Map map = from.Map;
if( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 )
return true; // In felucca, anything goes
BaseCreature bc = from as BaseCreature;
if( !from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().AccessLevel == AccessLevel.Player ) )
{
if( !CheckAggressor( from.Aggressors, target ) && !CheckAggressed( from.Aggressed, target ) && target is PlayerMobile && ((PlayerMobile)target).CheckYoungProtection( from ) )
return false;
return true; // Uncontrolled NPCs are only restricted by the young system
}
Guild fromGuild = GetGuildFor( from.Guild as Guild, from );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
if( fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly( targetGuild ) || fromGuild.IsEnemy( targetGuild )) )
return true; // Guild allies or enemies can be harmful
if( target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)) )
return false; // Cannot harm other controlled mobiles
if( target.Player )
return false; // Cannot harm other players
if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) )
{
if( Notoriety.Compute( from, target ) == Notoriety.Innocent )
return false; // Cannot harm innocent mobiles
}
return true;
}
public static Guild GetGuildFor( Guild def, Mobile m )
{
Guild g = def;
BaseCreature c = m as BaseCreature;
if( c != null && c.Controlled && c.ControlMaster != null )
{
c.DisplayGuildTitle = false;
if( c.Map != Map.Internal && (Core.AOS || Guild.NewGuildSystem || c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard) )
g = (Guild)(c.Guild = c.ControlMaster.Guild);
else if( c.Map == Map.Internal || c.ControlMaster.Guild == null )
g = (Guild)(c.Guild = null);
}
return g;
}
public static int CorpseNotoriety( Mobile source, Corpse target )
{
if( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
Body body = (Body)target.Amount;
BaseCreature cretOwner = target.Owner as BaseCreature;
if( cretOwner != null )
{
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target.Owner, true, true );
if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
return Notoriety.Enemy;
if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
int actual = Notoriety.CanBeAttacked;
if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
actual = Notoriety.Murderer;
if( DateTime.Now >= (target.TimeOfDeath + Corpse.MonsterLootRightSacrifice) )
return actual;
Party sourceParty = Party.Get( source );
List<Mobile> list = target.Aggressors;
for( int i = 0; i < list.Count; ++i )
{
if( list[i] == source || (sourceParty != null && Party.Get( list[i] ) == sourceParty) )
return actual;
}
return Notoriety.Innocent;
}
else
{
if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
return Notoriety.Murderer;
if (target.Criminal && target.Map != null && ((target.Map.Rules & MapRules.HarmfulRestrictions) == 0))
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target.Owner, true, true );
if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
{
List<Mobile> secondList = target.Aggressors;
for( int i = 0; i < secondList.Count; ++i )
{
if( secondList[i] == source || secondList[i] is BaseFactionGuard )
return Notoriety.Enemy;
}
}
if( target.Owner != null && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysAttackable )
return Notoriety.CanBeAttacked;
if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
if( !(target.Owner is PlayerMobile) && !IsPet( target.Owner as BaseCreature ) )
return Notoriety.CanBeAttacked;
List<Mobile> list = target.Aggressors;
for( int i = 0; i < list.Count; ++i )
{
if( list[i] == source )
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
}
public static int MobileNotoriety( Mobile source, Mobile target )
{
if( Core.AOS && (target.Blessed || (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier) )
return Notoriety.Invulnerable;
#region Dueling
if( source is PlayerMobile && target is PlayerMobile )
{
PlayerMobile pmFrom = (PlayerMobile)source;
PlayerMobile pmTarg = (PlayerMobile)target;
if( pmFrom.DuelContext != null && pmFrom.DuelContext.StartedBeginCountdown && !pmFrom.DuelContext.Finished && pmFrom.DuelContext == pmTarg.DuelContext )
return pmFrom.DuelContext.IsAlly( pmFrom, pmTarg ) ? Notoriety.Ally : Notoriety.Enemy;
}
#endregion
if( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
if( source.Player && !target.Player && source is PlayerMobile && target is BaseCreature )
{
BaseCreature bc = (BaseCreature)target;
Mobile master = bc.GetMaster();
if ( master != null && master.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
master = bc.ControlMaster;
if ( Core.ML && master != null )
{
if ( ( source == master && CheckAggressor( target.Aggressors, source ) ) || ( CheckAggressor( source.Aggressors, bc ) ) )
return Notoriety.CanBeAttacked;
else
return MobileNotoriety( source, master );
}
if( !bc.Summoned && !bc.Controlled && ((PlayerMobile)source).EnemyOfOneType == target.GetType() )
return Notoriety.Enemy;
}
if ( target.Kills >= 5 || ( target.Body.IsMonster && IsSummoned( target as BaseCreature ) && !( target is BaseFamiliar ) && !( target is ArcaneFey ) && !( target is Golem ) ) || ( target is BaseCreature && ( ( (BaseCreature)target ).AlwaysMurderer || ( (BaseCreature)target ).IsAnimatedDead ) ) )
return Notoriety.Murderer;
if( target.Criminal )
return Notoriety.Criminal;
//Evil Class Notoriety
PlayerMobile pm = target as PlayerMobile;
if(target is PlayerMobile && ( pm.Class == Class.Thief ))
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target, true, true );
if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
return Notoriety.Enemy;
if( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains( source ) )
return Notoriety.CanBeAttacked;
if( target is BaseCreature && ((BaseCreature)target).AlwaysAttackable )
return Notoriety.CanBeAttacked;
if( CheckHouseFlag( source, target, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) ) //If Target is NOT A baseCreature, OR it's a BC and the BC is initial innocent...
{
if( !target.Body.IsHuman && !target.Body.IsGhost && !IsPet( target as BaseCreature ) && !(target is PlayerMobile) || !Core.ML && !target.CanBeginAction( typeof( Server.Spells.Seventh.PolymorphSpell ) ) )
return Notoriety.CanBeAttacked;
}
if( CheckAggressor( source.Aggressors, target ) )
return Notoriety.CanBeAttacked;
if( CheckAggressed( source.Aggressed, target ) )
return Notoriety.CanBeAttacked;
if( target is BaseCreature )
{
BaseCreature bc = (BaseCreature)target;
if( bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source )
return Notoriety.CanBeAttacked;
}
if( source is BaseCreature )
{
BaseCreature bc = (BaseCreature)source;
Mobile master = bc.GetMaster();
if( master != null )
if( CheckAggressor( master.Aggressors, target ) || MobileNotoriety( master, target ) == Notoriety.CanBeAttacked || target is BaseCreature )
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
public static bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map )
{
BaseHouse house = BaseHouse.FindHouseAt( p, map, 16 );
if( house == null || house.Public || !house.IsFriend( from ) )
return false;
if( m != null && house.IsFriend( m ) )
return false;
BaseCreature c = m as BaseCreature;
if( c != null && !c.Deleted && c.Controlled && c.ControlMaster != null )
return !house.IsFriend( c.ControlMaster );
return true;
}
public static bool IsPet( BaseCreature c )
{
return (c != null && c.Controlled);
}
public static bool IsSummoned( BaseCreature c )
{
return (c != null && /*c.Controlled &&*/ c.Summoned);
}
public static bool CheckAggressor( List<AggressorInfo> list, Mobile target )
{
for( int i = 0; i < list.Count; ++i )
if( list[i].Attacker == target )
return true;
return false;
}
public static bool CheckAggressed( List<AggressorInfo> list, Mobile target )
{
for( int i = 0; i < list.Count; ++i )
{
AggressorInfo info = list[i];
if( !info.CriminalAggression && info.Defender == target )
return true;
}
return false;
}
}
}