During the real early days of OSI UO there was an event where ratmen and lizardmen spawned inside a few cities, including Britain and Trinsic, but the guards didn't react to them.
I found Milva's huge tutorial for xml spawner, but it didn't mention this feature at all. I spent about 45 minutes going over all the props for the xml spawner and 'spawner' with no luck. I did a few searches on these forums for various combinations of 'spawn,' 'spawner,' and 'guards,' but found nothing related. I tried most of the same searches on Google, but almost all relevant info is in these forums.
Ideally I'd like to place 3-4 spawners each in a few cities that will spawn ratmen and lizardmen who will not be killed by guards.
If there's no default way, I have the beginnings of ideas on how to do it:
1) Add an item to the 'backpack' of every enemy spawned, then somehow have the guards not spawn on anything carrying that item.
2) Somehow disable the guards within the spawn area. (However, this likely just creates a 'dangerous' zone that you can leave.)
3)
Some results I found that I don't think are what I'm looking for:
1) "Invasion System 1.0" (found on the ServUO site through Google). This looks like it's designed for a 1-time champion spawn within a town.
2) A custom script called "SimpleInvasionSpawner.cs" (found via Google). This looks more promising, but still does champion spawns. I may be able to chop out the champion stuff and make use of it, though.
I'll keep looking, but if there's a simpler way that I've missed, please let me know.
-Elyrith
I found Milva's huge tutorial for xml spawner, but it didn't mention this feature at all. I spent about 45 minutes going over all the props for the xml spawner and 'spawner' with no luck. I did a few searches on these forums for various combinations of 'spawn,' 'spawner,' and 'guards,' but found nothing related. I tried most of the same searches on Google, but almost all relevant info is in these forums.
Ideally I'd like to place 3-4 spawners each in a few cities that will spawn ratmen and lizardmen who will not be killed by guards.
If there's no default way, I have the beginnings of ideas on how to do it:
1) Add an item to the 'backpack' of every enemy spawned, then somehow have the guards not spawn on anything carrying that item.
2) Somehow disable the guards within the spawn area. (However, this likely just creates a 'dangerous' zone that you can leave.)
3)
Some results I found that I don't think are what I'm looking for:
1) "Invasion System 1.0" (found on the ServUO site through Google). This looks like it's designed for a 1-time champion spawn within a town.
2) A custom script called "SimpleInvasionSpawner.cs" (found via Google). This looks more promising, but still does champion spawns. I may be able to chop out the champion stuff and make use of it, though.
I'll keep looking, but if there's a simpler way that I've missed, please let me know.
-Elyrith