damn! As if i didnt have enough deco to do in dungeons and overworld.. now im gonna have to deco my ocean!! :D you can sail and fish on these?
 
It may be obvious, but I applied this to the original, and since there is no underwater data on the official server, I couldn't see a perfect underwater environment.
1718889688041.png
 
  • Like
Reactions: abu
If you follow their TileData example, they should work for boats just fine. You will need to add the graphics using something like UO Fiddler. I would also recommend that you make the radar color the same as the regular water tiles. Although this is meant likely to replace the current water tiles...I would recommend adding them as new tiles. Then use those new tiles to build new oceans because you have to build the entire ocean floor for it to look nice...plants and rocks and all. If you want to fish on them, you will have to add any new designated tiles to the Fishing.cs script in the harvesting section.

1734978324612.png
 
  • Like
Reactions: abu
I'll just add, yes, it works. Both ships and fishing. But creating an entire world out of transparent water means you'll have a very large statics. One Czech server has it and their statics0.mul is over 100 MB. Count on that.
 
I don't know how it works on RunUO/ServUO emulators - but on sphere you always fish on a tile. And I have a feeling from Djeryv's post and his code - ServUO will also use tiles for fishing.
 
ok so i have got this to work and ive played with it. only issue i see is when we you make the water Static it darkens up heres a few before and after shots of me messing with the pond in east Britian
 

Attachments

  • original.png
    original.png
    2.7 MB · Views: 10
  • PondBeforestatic.png
    PondBeforestatic.png
    2.6 MB · Views: 10
  • PondFinished.png
    PondFinished.png
    2.9 MB · Views: 10

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back