I am hoping for some guidance relating to skill gain on a specific skill.
My players have had almost zero luck gaining the 'Hiding' skill above 104 so I have been trying to make it easier for them to gain that skill (not all skills - just 'Hiding').
I found this in Skills.cs:
public SkillInfo( int skillID, string name, double strScale, double dexScale, double intScale, string title, SkillUseCallback callback, double strGain, double dexGain, double intGain, double gainFactor )
and . . further down I found this relating to Hiding:
new SkillInfo( 21, "Hiding", 0.0, 0.0, 0.0, "Shade", null, 0.0, 0.8, 0.2, 1.0 ),
If I change the final 1.0 to a different number (ie 2.0) would that change the 'gain chance' or would it simply change the 'amount gained' if they were able to gain at all?
I appreciate any help I can get solving my problem . . thanks for the insight.
My players have had almost zero luck gaining the 'Hiding' skill above 104 so I have been trying to make it easier for them to gain that skill (not all skills - just 'Hiding').
I found this in Skills.cs:
public SkillInfo( int skillID, string name, double strScale, double dexScale, double intScale, string title, SkillUseCallback callback, double strGain, double dexGain, double intGain, double gainFactor )
and . . further down I found this relating to Hiding:
new SkillInfo( 21, "Hiding", 0.0, 0.0, 0.0, "Shade", null, 0.0, 0.8, 0.2, 1.0 ),
If I change the final 1.0 to a different number (ie 2.0) would that change the 'gain chance' or would it simply change the 'amount gained' if they were able to gain at all?
I appreciate any help I can get solving my problem . . thanks for the insight.