I'm making a WoodenGolem for crafting using DriftWood & other resources. One of them is wood. The regular ClockWorkAssembly that this part is based on calls for just a single type of metal, or in this case, wood. But I want that part to use any of the different types of Boards, not just the regular one (WoodGolems in different hues). Just not quite sure how to go about it. I have the whole thing working except that part. Suggestions?
Of course they have to make its "Heart" first, which is what this is from. Then I just need it to call for wood, but have it cover any of them.
I dont make things easy for myself.
Code:
int res = pack.ConsumeTotal(
new Type[]
{
typeof(PowerCrystal),
typeof(DriftWood),
typeof(Board), <<
typeof(AxleGears),
typeof(Hinge)
},
Code:
case 2:
{
from.SendMessage("You must have 50 boards to construct the wooden golem.");
break;
}