Beginner Guide’s: Context Menus

Code Beginner Guide’s: Context Menus

Q: Can I have different menus for players and GMs?
Yes! Use access level checks or conditionally add entries.

Q: Can I use context menus on mobiles (NPCs, players)?
Yep! Just override GetContextMenuEntries on any Mobile subclass.

Q: Can a menu open a Gump?
Absolutely! Inside OnClick(), use:
from.SendGump(new MyCustomGump(from));

Q: What does the range in base(cliloc, range) do?
It sets how close the player must be to see that entry.

Q: Can I organize large menus?
Yes! Create helper classes and only add entries conditionally based on state or access level.

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