V 1.5 - Added a free life command(NHMCommand.cs) to give players free lives.
Usage - [FreeLife (amount)
- Fixed a bug in the res location check.
- Fixed a bug in the gate information book to stop it from decaying.
- Added a gump to display deaths/lives and status messages.
V 1.3
- Added Kick/Delete functions once a toon is out of lives.
- Changed gate colors to avoid players thinking it's Tram/Fel.
- Added sounds to the gates.
- Updated the Gate Information book.
- Added/removed access level checks where needed.
V 1.2
V 1.1
- Added location checks to allow free resurrection near body. Movement is calculated by X * Y from death location. With a setting of 3 a player can move 1 step in X and 3 in Y. If he moves 2 in both he will lose an extra life.
- Added mode selection gates. All new players are moved to jail cell number 4 in Trammel to select a gate. These gates allow you to select between hardcore or normal modes. Once selected they are moved back to New Haven. (Note: any player that hasn't selected a mode will be sent to the jail when they log on)
- The hardcore starting lives setting was moved to the hardcore selection gate.
- The skillball was moved to the hardcore selection gate.
- Added auto-res countdown messages
- Added sound & visual effects
- Player tooltip shows life count.
V 1.1
- Added auto-res countdown messages
- Added sound & visual effects
- Player tooltip shows life count.
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