Recent content by Vrark

  1. Vrark

    Neverwinter Nights 2 to Ultima Online project

    Apparently there is a mod that adds a lot of dragons to the game. I might have to check that out, and see if I can import those. :D https://www.nexusmods.com/neverwinter2/mods/1074
  2. Vrark

    Neverwinter Nights 2 to Ultima Online project

    Vrark updated Neverwinter Nights 2 to Ultima Online project with a new update entry: Fixed the attack 1 on the ogre Read the rest of this update entry...
  3. Vrark

    Animations Neverwinter Nights 2 to Ultima Online project - Fixed the attack 1 on the ogre

    As noted, the attack 1 action on the ogre was misaligned, so I have fixed that.
  4. Vrark

    Neverwinter Nights 2 to Ultima Online project

    Thanks a lot, man! I think it helped a lot that I have already done animations in Blender, so the process I had to figure out was importing the models and animations to Blender. And it turned out to be quite easy. Just had to get an addon that does it for you. :D So the most tedious task of this...
  5. Vrark

    Neverwinter Nights 2 to Ultima Online project

    Vrark submitted a new resource: Neverwinter Nights 2 to Ultima Online project - Rendered animations using NWN2 models. Read more about this resource...
  6. Vrark

    Animations Neverwinter Nights 2 to Ultima Online project 1.01

    I'm starting this project with just adding the first complete mob that I have made from the models of Neverwinter Nights 2, using Blender. In the long run, I hope that it will be possible to do as many of the models from the game as possible. Some of them are not working that great in Blender...
  7. Vrark

    Cave troll

    Vrark submitted a new resource: Cave troll - 3D rendered cave troll Read more about this resource...
  8. Vrark

    Animations Cave troll 1.0

    This is a 3D rendered cave troll animation made using Daz Studio and Blender. For now, he is only working well in ClassicUO. You can load him into the original classic client, but I do not know how he will work there. There are still some alignment issues with him, when he goes from one state...
  9. Vrark

    Orc brute

    Apparently it was the mobtypes file that was not correct. Thanks!
  10. Vrark

    Orc brute

    Thank you very much for the fix! I will have a look at that post and use it for my next project. When I made this, I just took the original orc brute and replaced the frames on that one. I really thought that was the way it had to be done. :oops: It has caused some problems on our shard. We...
  11. Vrark

    Orc brute

    Thank you very much! I already have more models that I might turn into animations as well. :D
  12. Vrark

    Orc brute

    Vrark submitted a new resource: Orc brute - Custom rendered animation Read more about this resource... Here are more of his animations:
  13. Vrark

    Animations Orc brute 1.1

    Orc brute v1.0 This is a custom rendered orc that can be used as a replacement or a standalone mob. He comes in two versions; the original and a downscaled version. In this is also included a basic script for those of you who wants to have him as a companion. The companion is basically a...
  14. Vrark

    UO EC Super Viewer

    Surprisingly enough, that worked. :D Now, had I just read and understood the previous posts about the XML, you wouldn't have had to reply to me. So thanks for that! And also thanks again for updating the program. :)
  15. Vrark

    UO EC Super Viewer

    Thank you very much! I just tried out the new version, and sadly it's still not working good for me. I can start it up, but it shows the wrong things in the animations. And it crashes a lot when picking creatures. This is an example of how it doesn't pick the right ones:

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