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Orc brute - Custom rendered animation

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Orc brute v1.0

This is a custom rendered orc that can be used as a replacement or a standalone mob.
He comes in two versions; the original and a downscaled version. In this is also included a basic script for those of you who wants to have him as a companion. The companion is basically a tameable version of the orc brute. So if you want to use him, you have to add him to the PetTrainingHelper.cs script. I don't know if it's possible...

Read more about this resource...
Here are more of his animations:
Attack1b.gifAttack3.gif
Die1.gifDie1_1.gif
Fidget.gifGetHit.gifPillage2.gif
Idle1c.gifStomp.gif
 
Last edited:
if need help making into vd files let mne know pretty easy once you get going
Unfortunately the .vd is not formatted to Uo standard animations has way to many frames per animation blocks.
Please reference thread Animations - Animation Information
this will give you information on the correct information when creating a .vd file from .bmp animated .gifs or any other image files.

This seems to be a constant problem with people creating animation files (.vd). It can lead to client problems. Crashing, freezing and other unforeseen problems.
Fixed with correct frames
 

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  • Orc Brute Fixed.vd
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Last edited:
if need help making into vd files let mne know pretty easy once you get going
Unfortunately the .vd is not formatted to Uo standard animations has way to many frames per animation blocks.
Please reference thread Animations - Animation Information
this will give you information on the correct information when creating a .vd file from .bmp animated .gifs or any other image files.

This seems to be a constant problem with people creating animation files (.vd). It can lead to client problems. Crashing, freezing and other unforeseen problems.
Fixed with correct frames
Thank you very much for the fix! I will have a look at that post and use it for my next project.
When I made this, I just took the original orc brute and replaced the frames on that one. I really thought that was the way it had to be done. :oops:
It has caused some problems on our shard. We uploaded it and for some reason it was invisible to us. It still is to me when I am on our shard, but when I use it locally on my own shard it works fine. So I don't know if this has something to do with it. I will test it and see.
And I might take you up on the offer on creating the .vd files on my next project!
Will upload this version here. Thanks again!

Edit:
Apparently I had not been looking at the original orc brute after all, as that one has the same amount of frames as the one you fixed. But I will definitely be using that post you linked in the future, to avoid mistakes like this again. :D
 
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Invisible stuff normally has to do with edited bodyconv file wasn't getting distributed correctly or something to that effect. Or check the mobtypes.conf file
 
Invisible stuff normally has to do with edited bodyconv file wasn't getting distributed correctly or something to that effect. Or check the mobtypes.conf file
Apparently it was the mobtypes file that was not correct. Thanks!
 

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