The problem you are going to find with limiting accounts, players, ect, are really going to show with your over-seas players if you attract any. Some countries seem to all be on ever changing IPs, non-static. With a VPN / changing IP it is very difficult to limit accounts. The best bet would be...
If you download a fresh copy of ServUO, right now, and fire it up the Saves folder and what is inside is not deleting.
You should honestly probably start over. Make sure to consistently document any and all changes you make. It will make your life easier when trying to figure out where it all...
Yeah I just removed them due to how dated they were.
We do need to take a look at updating TestCenter.cs to correctly spawn, on command, the different resource bags based on era. That is how it works on current UO.
Are you using the most current UO client? I only ask because I am using current ServUO as well and I have not encountered this issue with my own server.
Server is on a payed dedicated host.
Go to scripts\Misc\CurrentExpansion.cs
Find:
Mobile.InsuranceEnabled = Core.AOS && !Siege.SiegeShard;
and replace it with:
Mobile.InsuranceEnabled = false;
This is the cleanest way to do it friend.
Correct, or anything moving forward. We update the code on a daily basis for the most part. Always plugging in bug fixes. I wouldn't just stop at release 55.1.
We removed MyRunUO from the ServUO Repository a while back. It was a decision made by myself, Dexter, and Voxpire. The code was outdated and can have performance issues on large loads.