Greetings everyone. I am considering limiting the number of character slots on my active shard, and I am curious as to what will happen. If I were to set it to one slot, would players simply no longer be able to access existing characters other than the first one created, or would it delete characters after that? If the former, could I change my mind later and set it back to 5 and have them be able to access those characters again?
On a less technical note, has anyone done this, and, if so, what was the outcome. I can see a few pros and cons of doing so.
The pros include helping the economy and encouraging player interaction by preventing players from being fully self-sustaining (i.e. having a main character(s) supported by a crafter(s)). It would likewise force players to focus on and develop one character. Allowing only one character would likewise work well with a two faction system I am working on, by not allowing players to have characters in each.
The cons include the fact that I am not sure how feasible this would be with a low population shard, and also that players (myself included) enjoy creating alts, for various reasons. This is not taking into account the difficulty in policing multiple accounts and such (and I feel that something like this would encourage this even further), which begs the question of whether or not it is even worth attempting. This likewise bucks the trend in UO freeshards of making things easier and more open (no skill/stat caps, easy level up, one house per character, etc), for a more difficult, restrictive approach, in a game that is already a bit of a niche.
Another thing I had considered is allowing two slots. This would be more to allow a sense of progression. One slot would be open when the players creates the account, and the other could be unlocked later using a special in-game currency, and after a required amount of time has passed. Earning this special in-game currency would likewise be tied to a player-managed town system which will (if I can pull it off) require the cooperation of several players working together to establish a town. This would not interfere with the faction system as joining a faction will require owning a house.
Worth mentioning is that there is a max skill cap of 800 (so characters cannot be masters of all skills), made still more restrictive by a class system. House limit is set to one (and will probably remain so). Also, I am using RunUO.
Thanks in advance for any help and input.
On a less technical note, has anyone done this, and, if so, what was the outcome. I can see a few pros and cons of doing so.
The pros include helping the economy and encouraging player interaction by preventing players from being fully self-sustaining (i.e. having a main character(s) supported by a crafter(s)). It would likewise force players to focus on and develop one character. Allowing only one character would likewise work well with a two faction system I am working on, by not allowing players to have characters in each.
The cons include the fact that I am not sure how feasible this would be with a low population shard, and also that players (myself included) enjoy creating alts, for various reasons. This is not taking into account the difficulty in policing multiple accounts and such (and I feel that something like this would encourage this even further), which begs the question of whether or not it is even worth attempting. This likewise bucks the trend in UO freeshards of making things easier and more open (no skill/stat caps, easy level up, one house per character, etc), for a more difficult, restrictive approach, in a game that is already a bit of a niche.
Another thing I had considered is allowing two slots. This would be more to allow a sense of progression. One slot would be open when the players creates the account, and the other could be unlocked later using a special in-game currency, and after a required amount of time has passed. Earning this special in-game currency would likewise be tied to a player-managed town system which will (if I can pull it off) require the cooperation of several players working together to establish a town. This would not interfere with the faction system as joining a faction will require owning a house.
Worth mentioning is that there is a max skill cap of 800 (so characters cannot be masters of all skills), made still more restrictive by a class system. House limit is set to one (and will probably remain so). Also, I am using RunUO.
Thanks in advance for any help and input.