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  1. tass23

    Help adding atachment from script.

    Hey Lem, can you tell me what you are aiming to accomplish? What is your goal? Besides adding an attachment via a deed...is there a reason you want to do this? It is possible there could be easier ways to do it, unless it [has to be a deed]. Really the only thing you need to focus on is the...
  2. tass23

    Trying to do XML level weapons cannot hurt players,getting issue.

    You are on the right track, but because mobiles and items are handled in different ways, using different script libraries, you have to turn one into the other type. You are comparing Apples and Einstein, but you need to make them both Fruits (items), or both People(mobiles) ;) Checking for one...
  3. tass23

    Me again :) Loot Drop Percentage Questions

    This is a really nice topic for folks to see! Good ask, @Xeno ! ;) Just wanted to touch on what GD said: A lot of the things we work with, code, files, folder structure, etc., etc. is all about hierarchy, structure. Utility and Switch cases are also a part of that, but usually when coding it...
  4. tass23

    XML Level Items - Max Level

    100% all about presentation. If something seems "dumb" I would suggest either not using it, or using your imagination to create a fantastical situation in which an item could gain experience (in this case). Could be the material the weapon is made from absorbs varying properties from the...
  5. tass23

    I wish you a wonderful holiday - Merry Christmas

    To you both too! This was stuck in my head for about two weeks and I finally had the chance to put it together. Happy Fallidays, everyone! ;)
  6. tass23

    Sickness System - Testers Needed

    Funny, I just asked you what you were working on too and then saw this thread Lol Nice! Did you improve on the Vamp system, or create something totally new? When can we "get down with the sickness"? ;)
  7. tass23

    XML Level Items - Max Level

    Yes, if it is a serialize/deserialize issue, on restart everything will be wiped clean, *if* it will reboot at all. Doublecheck where you have added new code. In Ser/Deser areas new items should be at the top in both spots and numbered accordingly. If you have 13 Ser/Deser, adding one makes them...
  8. tass23

    Repo changes Pub 54 to Pub 57.

    Really? For *one* line of code? Sure, just to cover *all* the bases... ;)
  9. tass23

    XML spawner question,champ+gate when finished?

    Yes. If you are seeing that error, I am going to assume your Xmlspawner install is not complete and you are missing the Attachments. If not, send me a PM and I will go from there. (see attached screenshot from 5 minutes ago) :)
  10. tass23

    spawn a locked door

    Pretty sure the default re-lock time on a door is 60 seconds, but I could be wrong. What you could do is use a third Xmlspawner to handle these last two questions. The third has an entry to RE-lock the door and delete the key. Now, where is this key? Because answering *that* means deleting the...
  11. tass23

    XmlQuestNPC-A Beginner's Advanced Guide

    Sorry, but I do not have a version of Xmlspawner that works with the latest repo (Pub 57), and the version installed is only partially complete. If anyone else does, feel free to share it. I know some code changes "broke" a few things, but I do not know if any of that pertains to Xmlspawner.
  12. tass23

    UO-The Expanse: the (edu) Repack

    Thank you, Mil! :D You and Hammer have always been supportive and helpful! Always a pleasure with you two and I get to pass along what I learned from you both! :cool: After I have learned from the community, the one thing that is important above the rest; there is no limit to how much any one...
  13. tass23

    BME

    I mean now that you said something, I will: This is amazing, Peo! I am glad that you are back and finishing off BME! ;) :cool: (I am pretty sure my message "poking" him about BME, planted the urge to come back to work on it, but the important thing is, Peo came back! :D)
  14. tass23

    UO-The Expanse: the (edu) Repack

    Hi everyone :) I have finally done enough work on my project so that I can share it with everybody. UO-The Expanse: the (edu) Repack, coming in 2022. UO-The Expanse was the free shard that I ran and developed on for over 6 years when it was live. I have used that code as a base for this project...
  15. tass23

    Adding to the custom "spellbooks", for the Star Wars expansion that was released in 2012, here...

    Adding to the custom "spellbooks", for the Star Wars expansion that was released in 2012, here are the Jedi and Sith Holocrons, along with the Holocron item that holds all the Force Powers. :)
  16. tass23

    Kill the Quest if Failed?

    So like an hour later I finish typing everything up...:D:p
  17. tass23

    Kill the Quest if Failed?

    Sending you a PM....because...Xmlspawner FTW :cool:
  18. tass23

    Fingers FTW with Bye, bye Encryption!

    It removes the encryption from the client.exe file. Meaning you can just double-click client.exe without using Razor or any other external software. You edit Login.cfg in your client folder with the 'shard IP and port and login. :)
  19. tass23

    Five new spellbooks re-designed for Forestry Spaced on UO-The Expanse...

    Five new spellbooks re-designed for Forestry Spaced on UO-The Expanse:
  20. tass23

    System messages upon entering areas

    Sahisahi is correct, it is an actual entry you type into the Xmlspawner, like where you would normally type in Harpy, instead you type in: SetOnTrigMob/SendMSG/"Whatever your message is!" SetOnTrigMob is targeting the player that triggers the Xmlspawner. SendMSG is a keyword command you can...

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