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  1. Talow

    Question

    When constructing the item you can set the name variable to what ever string you like.
  2. Talow

    2 New Custom Champion Spawns

    You could also use one of the traps already in the scripts repo
  3. Talow

    Invisible Tiles that Still affect players

    I'm not 100 % sure, are items that are visible false even sent to accesslevel.player 's client?
  4. Talow

    Need help with a timer

    Used a dictionary of mobile and datetime to add use timer. 15 seconds from double click.
  5. Talow

    HouseGen

    Talow submitted a new resource: HouseGen - Generate house and house deed scripts for custom multis. Read more about this resource...
  6. Talow

    HouseGen 1.0

    Generate Housing Scripts (and deeds). This project is created with information in the tutorial: https://www.servuo.com/threads/how-to-create-deed-placeable-custom-houses.2872/ This script is designed to be used after you've created the new multi files, once the files are created and in place on...
  7. Talow

    AddItem Method

    I'd virtual and override, allows for more changes with less effort.
  8. Talow

    Old Beekeeping System needs updating to Pub 54 anyone interested?

    Sweet, glad it's working.
  9. Talow

    Old Beekeeping System needs updating to Pub 54 anyone interested?

    I'm curious what happens if you add using System.Collections.Generic;
  10. Talow

    Travel Book

    Nope, because I have a customized client. If you want to get a shot for me I'll post it :D!
  11. Talow

    Travel Book

    Talow submitted a new resource: Travel Book - I get around Read more about this resource...
  12. Talow

    Travel Book 1.5

    This is a remake of the Travel Book that Milva posted, while the idea is the same, The execution is very different. By default, the Travel Book will have the same entries (and a fixed entry) Item will be named Travel Book, but the Gump will read your shards name (from the shard list) and then...
  13. Talow

    Item.Name=null (can't log artifact drop).

    When you get the "FullName" from the type you are actually getting the .ToString() which is kind of what that defaults to, the FullName :D
  14. Talow

    Item.Name=null (can't log artifact drop).

    typeof(item).Name// class name, no namespace typeof(item).FullName// namespace and class name typeof(item).Namespace// namespace, no class name item.GetType().Name//same as Name above. item.GetType().FullName//same as FullName above.
  15. Talow

    Item.Name=null (can't log artifact drop).

    The LabelNumber corresponds to the entry in the cilloc file. You'd have to read (or hook into something that can read) the file, that'll return the name. Else you can go to the item in the script and set the names of all your artifacts... but that causes issues with localization's. At least...
  16. Talow

    Engraved Text on BaseWeapon - what do notes mean?

    Based on what I see the field is able to display the limited html that the UO client is able to support. So when engraving <Color=####> would have an effect. The Clean up that's now commented out he was saying could be handled during server load and would be cleaned up at that time... Moving it...
  17. Talow

    Generate a gump from a List<T>

    When working with a collection of any form with a gump, the first thing you have to think about is the length/count. There is only so much room. It's easy to get pages working with the Linq system. To actually make it work, in the gump's constructor after you have the page and background stuff...
  18. Talow

    ServUO and UO Mondain's Legacy

    I feel like it's a logged out map and or location set wrong. That happens on my server when we move players and forget to put them back when we log out. Not 100% sure if that's the issue or not but try in the create setting those two values to the same cords and map. I beleive that's what fixed...
  19. Talow

    Something's wrong with [CreateWorld

    I think that would be the best thing to do, besides, who wants to create world more than once? So it would I'd assume be used sparingly and would be the least disruptive, then you could simply end the Create world command with a save anyways since it created so much.
  20. Talow

    Help with a crash problem

    Run the server in Debug mode to get line numbers when it errors (helps direct us to where the actual issue is. So far I can tell you the issue is with something in the MondainQuestGump

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