Generate Housing Scripts (and deeds).
This project is created with information in the tutorial: https://www.servuo.com/threads/how-to-create-deed-placeable-custom-houses.2872/
This script is designed to be used after you've created the new multi files, once the files are created and in place on...
This is a remake of the Travel Book that Milva posted, while the idea is the same, The execution is very different.
By default, the Travel Book will have the same entries (and a fixed entry)
Item will be named Travel Book, but the Gump will read your shards name (from the shard list) and then...
typeof(item).Name// class name, no namespace
typeof(item).FullName// namespace and class name
typeof(item).Namespace// namespace, no class name
item.GetType().Name//same as Name above.
item.GetType().FullName//same as FullName above.
The LabelNumber corresponds to the entry in the cilloc file. You'd have to read (or hook into something that can read) the file, that'll return the name.
Else you can go to the item in the script and set the names of all your artifacts... but that causes issues with localization's.
At least...
Based on what I see the field is able to display the limited html that the UO client is able to support. So when engraving <Color=####> would have an effect. The Clean up that's now commented out he was saying could be handled during server load and would be cleaned up at that time... Moving it...
When working with a collection of any form with a gump, the first thing you have to think about is the length/count. There is only so much room. It's easy to get pages working with the Linq system. To actually make it work, in the gump's constructor after you have the page and background stuff...
I feel like it's a logged out map and or location set wrong. That happens on my server when we move players and forget to put them back when we log out. Not 100% sure if that's the issue or not but try in the create setting those two values to the same cords and map. I beleive that's what fixed...
I think that would be the best thing to do, besides, who wants to create world more than once? So it would I'd assume be used sparingly and would be the least disruptive, then you could simply end the Create world command with a save anyways since it created so much.
Run the server in Debug mode to get line numbers when it errors (helps direct us to where the actual issue is. So far I can tell you the issue is with something in the MondainQuestGump