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  1. unable to enter world

    Djeryv his uses 127.0.0.1, which means localhost or the same machine. So hes running the server on his desktop, while trying to play on it. Try copy/paste of your Ultima Online client directory, and point the Server with DataPath.cfg to one, and your Razor/UOS to the other. I know in example...
  2. Evo system

    Xanthos Evo is not supported for Pub57
  3. Line to disable RisingTide?

    Rising Tide is enabled/disabled via [SeasonSystemGump
  4. ConPVP support

    Does ConPVP actually work for Battleground/Duels/PvP? If so I might look into it, I was playing with VNC's version, but apparently it is incomplete and doesn't work too well.
  5. Loot System

    Here is a BaseCreature.cs that makes them drop Sovereigns into a players inventory on death. The formula for drop chance is on Line 300: if (0.005 >= random) return CreateArtifact(Sovereigns); Change 0.005 to whatever chance you want it to be. 0.005 is .5% chance. When you...
  6. Loot System

    Oh wow I just noticed we are necroing an old post. I have no idea how to use the system in the above post, I thought you were asking for help in general. And unfortunately, adding items directly into backpack from ALL mobiles will require the changes to BaseCreature.cs, and I don't even know...
  7. Build 58

    You would likely, (I may be wrong) have to remove the entire function of LRC from the server. Inside AOS.cs line 446 to remove LRC check from Status Window, AoSAttributeProperty.cs line 364 for Lower Reagent Cost in general. Removing those lines MAY cause errors, so you would have to solve for...
  8. Setting up ServUO

    https://uo.com/client-download/ Theres the link to the UO Client.
  9. Loot System

    That is correct. If you want to add it to your bag automatically, you'd have to write in an artifact drop type into the BaseCreature. I'm attaching one of my Base files that has artifact drop rate. Its about the only thing in the script, but you will need to add most of it to the...
  10. Loot System

    The way I did it (Definently not best practice) was inside BaseCreature.cs switch(Utility.Random(20)) { case 19: c.DropItem(new HeritageSovereign(5)); break; } I added that to the OnDeath() mechanic, which adds 5 sovereign drops to any...
  11. Setting up ServUO

    Yes, but ServUO Pub57 uses ToL expansion.
  12. Point System & BOD Increase

    Line #410 of BulkOrderSystem.cs banked = points * .2;
  13. Point System & BOD Increase

    25% increase to both would be 25% overal, so yes that should be a 25% overall increase. (Assuming your math is correct)
  14. Adding random armor drops on monsters

    AddLoot(LootPack.RandomLootItem(new System.Type[] {typeof(TalismanofFrost), typeof(TalismanofFire), typeof(TalismanofEnergy), typeof(TalismanofPoison), typeof(TalismanofImpact)}, 10, 1, false, false)); That also works, if you don't mind all the items having the same drop rate...
  15. Setting up ServUO

    If I recall correctly, this problem is caused if the DataPath.cfg file does not point to a proper Ultima Online client, or the Ultima Online client it is pointing to has not been patched.
  16. Point System & BOD Increase

    Kind of, but I just realized I pointed you in the wrong direction. That line in specific is how much of a point increase Felucca gets over Trammel, not in general. If you are running a Felucca server then yes that solution would be a solution of 50% increase compared to before. Give me a few...
  17. VNC 5.2.0.0 Errors on Pub58

    I'm all right now. Someone else from the forums got me a working version.
  18. Point System & BOD Increase

    To modify the Clean Up Britannia points, theres a file CleanUpBritanniaData.cs has the table for the point total for each item. Void Pool inside VoidPoolController.cs theres this line: public int GetCurrentPoints(Mobile from) { if (Waves == null) return 0...
  19. VNC 5.2.0.0 Errors on Pub58

    Wouldn't hurt, assuming it does better than my Hack and Slash. I broke the JsonReader and JsonWriter so it can't write confguration change files, and I have to redo the vote stones, and PvP schedule every server restart x.x
  20. Adding random armor drops on monsters

    The armor is generated using LootPack.cs, so all you have to do is inside GenerateLoot() function of the mobile, add the LootPack you would like. Theres a bunch of predefined ones you can find inside LootPack.cs.

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