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  1. Luck is not working at all - servuo 57

    That MaxProps of 5 is the exact reason why the loot was garbage.
  2. Trying to add something more to paragon.cs

    You would practically have to copy Paragon.cs, and modify the whole file. Or maybe if/else check the map on each function, and have Ilshenar be the same as normal, and adjust the settings for Felucca.
  3. Ore Weight

    I just modified the ore Weight to look like this to reduce the weight. double plusWeight = 0; int newID = ore.ItemID; if (ore.DefaultWeight != m_Ore.DefaultWeight) { if (ore.ItemID == 0x19B7 || m_Ore.ItemID ==...
  4. Not sure where to post this

    1) Technically the files can go anywhere inside the Scripts folder. Most people just put a Custom folder inside Scripts for custom edits. 2) Base C# coding, and knowledge of the UO base files. The numbers are passed on to the base function inside the base files, using those numbers are...
  5. Not sure where to post this

    BaseMount.cs can be found at UO\Scripts\Mobiles\Normal\BaseMount.cs You replace BaseCreature, with BaseMount, which enables the ability to mount. public abstract class BaseMount : BaseCreature BaseMount, pulls its info from BaseCreature.
  6. Not sure where to post this

    Inside LootPack.cs are the definitions for LootPacks public static readonly LootPackItem[] MagicItemsUltraRich = new[] { new LootPackItem(typeof(BaseWeapon), 276), new LootPackItem(typeof(BaseRanged), 69), new LootPackItem(typeof(BaseArmor), 397), new...
  7. Not sure where to post this

    Container pack = Backpack; if (pack != null) pack.Delete(); pack = new StrongBackpack { Movable = false }; AddItem(pack); Thats the code for backpacks on pets. public override bool CanAutoStable =>...
  8. Vendor sell

    Vendor Sell Price doesn't take into account Repond. The only price increase are damage increase (why exceptionals are so good cash), and Durability Increase.
  9. Servuo: Skillballplus.cs errors

    Yeah you can safely move the Line 458. It contains case SkillName.Throwing: pack.DropItem(new ThrowingDagger()); break; Which just means if someone uses the SkillBall to gain the Throwing Skill, it also adds a ThrowingDagger into their inventory. ThrowingDaggers don't exist in standard UO...
  10. Servuo: Skillballplus.cs errors

    Well without seeing the script (You able to attach SkillBallPlus.cs to this conversation) I can't determine what the ThrowingDagger is supposed to be doing, so I don't know if it can be safely removed or not.
  11. Servuo: Skillballplus.cs errors

    "The type or namespace name 'SkillBallplus' could not be found" Its Case Sensitive. I'm Guessing its supposed to be SkillBallPlus not SkillBallplus. Also ThrowingDagger at line 458 of SkillBallPlus.cs does not exist on your server either.
  12. unique names

    Most likely not. The Client itself deals with that, and is not something that can be easily modified.
  13. Servuo: Skillballplus.cs errors

    Well in Character Creation it says SkillBallplus does not exist? (Should it be SkillBallPlus?) and no ThrowingDagger class is found either. Are ThrowingDaggers intentional of your SkillBall script?
  14. unique names

    Do you mean like Unique Player Names? https://www.servuo.com/archive/unique-character-names.575/
  15. Betting...did you say betting!?

    On a late side note, if you zip the .xml you can upload the .zip with the .xml inside of it.
  16. Add starting funds to an account

    No, checks were removed when gold was changed to virtual currency in the bank. You are able to trade players directly with money from your virtual storage. If the admin really wants to give 1m, you could create a consumable item that gives 1 million gold. Actually I just wrote the script...
  17. Add starting funds to an account

    You could just give your players 10k gold coins... [global addtopack gold 10000 where PlayerMobile Would add 10k gold to the pack of every playermobile on your server. Includes offline characters.
  18. Add starting funds to an account

    Can not be done. GoldBalance is statically stored, read-only value.
  19. Add starting funds to an account

    Actually proper Syntax would be newChar.BankBox.DropItem(ticket); and you could add it to the if (young) check in CharacterCreation. Means each account will only get the gold on the first created character, and not all subsequent characters. if (young) {...
  20. Add starting funds to an account

    Inside Character Creation you could add pm.BankBox.DropItem(new Gold(10000));

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