MinaxTheEnchantress
Member
Hello guys Its my first post, so HI!
I'm actually struggling with customizing paragon.cs for my shard needs.
What i want to do is: having paragon spawn in other facet than ishenar with diffrent art drops and diffrent paragon hue.
I just started my journey with scripting and id like to know if its possible to do (add in same file) and maybe some tips how to do it.
Right now i can freerly change facet/arts/hue but id like to have old ishenar paragons with those new.
So, is there any way to do something like that but to make it work ?
+
+ rest of the code
I want to keep everything about paragons (rate of respawn, % for arts, bonuses for stat/skills and more) and same [paragon] title with creatures name.
I hope this is right place to post such thing
I'm actually struggling with customizing paragon.cs for my shard needs.
What i want to do is: having paragon spawn in other facet than ishenar with diffrent art drops and diffrent paragon hue.
I just started my journey with scripting and id like to know if its possible to do (add in same file) and maybe some tips how to do it.
Right now i can freerly change facet/arts/hue but id like to have old ishenar paragons with those new.
So, is there any way to do something like that but to make it work ?
C#:
{
Map.Ilshenar
};
public static Type[] Artifacts = new Type[]
{
typeof(GoldBricks), typeof(PhillipsWoodenSteed),
typeof(AlchemistsBauble), typeof(ArcticDeathDealer),
typeof(BlazeOfDeath), typeof(BowOfTheJukaKing),
typeof(BurglarsBandana), typeof(CavortingClub),
typeof(EnchantedTitanLegBone), typeof(GwennosHarp),
typeof(IolosLute), typeof(LunaLance),
typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow),
typeof(OrcishVisage), typeof(PolarBearMask),
typeof(ShieldOfInvulnerability), typeof(StaffOfPower),
typeof(VioletCourage), typeof(HeartOfTheLion),
typeof(WrathOfTheDryad), typeof(PixieSwatter),
typeof(GlovesOfThePugilist)
};
public static int Hue = 0x501;// Paragon hue
C#:
{
Map.Felucca
};
public static Type[] Artifacts = new Type[]
{
typeof for some other artifacts of my choosing
};
public static int Hue = 0x123;// New Paragon hue
I want to keep everything about paragons (rate of respawn, % for arts, bonuses for stat/skills and more) and same [paragon] title with creatures name.
I hope this is right place to post such thing