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  1. In Depth Anatomy Skill

    Nah, I purposely didn't edit those because I didn't want others to have to alter large and complicated files like those. Tried to keep it simple lol Based on these errors you're getting it just looks like you're missing files that are being called by the scrips. I could give you those, but I...
  2. In Depth Anatomy Skill

    Hey so it looks like you're missing the AbilityProfile.cs file. At least that's what I think. Check so see if you have it. It should be in ServUO/Scrips/Services/Pet training It's something that came with my version of ServUO. I'm not sure if you're working with a different version of ServUO...
  3. Shields that allow you to taunt foes

    Massapequa submitted a new resource: Shields that allow you to taunt foes - Be the party tank Read more about this resource...
  4. Shields that allow you to taunt foes 1

    Directions: Simply replace the default version of BaseShield.cs with the modified BaseShield.cs and have fun. Description: This tiny edit allows UO players to tank enemies like they do in other MMOs. Players can now double click any shield and target an enemy they wish to taunt. If the taunt is...
  5. Advanced Camping & Outpost System

    Yeah, this is a cool idea. If you wanted to add an anvil and forge to the camp you'd have to edit the OutpostCamp.cs file and probably the OutpostGump.cs file as well. Since Anvil and Forge are already in the game with all the functionality you'd need, you wouldn't need to make custom items...
  6. Grave Digging

    Massapequa submitted a new resource: Grave Digging - A ghoulish harvesting system Read more about this resource...
  7. Grave Digging 2020-07-31

    Grave Digging is a new harvest system that allows players to exhume bones, human remains, equipment, and other buried items from cemitaries throughout the world. The common resources: By default, necromancer reagents as well as bones and fertile dirt are gathered. The gathering of Necromancer...
  8. Custom Grave Digging Harvest system help

    Haha yeah, that's where I had my original version of grave digging. Changed it because I wanted to keep it consistent with the other harvesting systems. Thinking about going back to that though.
  9. Custom Grave Digging Harvest system help

    Thanks, I'll check it out
  10. Custom Grave Digging Harvest system help

    Hey, so I'm creating a new harvest definition, Grave Digging, for the Mining harvest system. I have the system mostly working.. The only real issue is that there's no cap on the number of resources that can be harvested from one vein and it just allows you dig at one grave infinitely. Here is...
  11. Advanced Camping & Outpost System

    That's really strange that it won't let you target the tile... But yeah, putting on a spawner is a definitely good option. That way you can just delete it all from there. Sorry about the delayed response and I'm stoked you were able to get that all figured out. Is everything working okay now?
  12. Advanced Camping & Outpost System

    So, The unused tile is supposed to be there actually. I know it's counter intuitive, but it's not visible to players and is just supposed to be the base from which the other stuff spawns... However, you should be able to delete the unused tile. The point in the invisible unused tile "is" the...
  13. Advanced Camping & Outpost System

    Wow, yeah, this is a lot to work with. I'm gonna try to work out what's going on here. It's weird because your code shows: ServUO - [https://www.servuo.com] Version 0.5, Build 7478.41612 and I'm running the same version. It's odd that so many errors popped up off the bat. As for the example you...
  14. Advanced Camping & Outpost System

    Actually no item is required to start an outpost. You just gotta add the "OutpostCamp" item in the game and players with enough Camping skill can double click on the fire pit to start it up. :)
  15. Advanced Camping & Outpost System

    Haha I'm near Massapequa, but don't live there. Just really thought the name was cool though :)
  16. Advanced Camping & Outpost System

    Massapequa submitted a new resource: Advanced Camping & Outpost System - Making the camping skill more fun to use Read more about this resource...
  17. Advanced Camping & Outpost System 2.1

    Camping has always been an under utilized skill in UO and I wanted to make it a little more useful and fun to use. To do this, I've added items and perks to building campfires as well as introduced Outposts that can be placed around the world for skilled campers to find and upgrade for the...
  18. In Depth Anatomy Skill

    Thanks! It is definitely for a specific type of player experience.
  19. In Depth Anatomy Skill

    Massapequa submitted a new resource: In Depth Anatomy Skill - Anatomy overhaul Read more about this resource...
  20. In Depth Anatomy Skill 2020-05-12

    I've always found the Anatomy skill fairly boring to use on NPCs and other players and somewhat useless in terms of the information it gives as an "on use" skill. So, I've overhauled the Skill to a format that allows the user to get a load of more information when inspecting the creature or...

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