Massapequa
Member
Hey, so I'm creating a new harvest definition, Grave Digging, for the Mining harvest system. I have the system mostly working.. The only real issue is that there's no cap on the number of resources that can be harvested from one vein and it just allows you dig at one grave infinitely.
Here is my altered Mining.cs file:
And I made a small adjustment to HarvestSystem.cs in the StartHarvesting method:
This is because the IDs in the 'm_GraveTiles' entry in Mining.cs are item IDs and not Tile IDs (this is because I'm mining from the static item 'grave' and not a tile, like the rest of the mining system). I'm almost certain this is what is throwing off the other stuff like the harvest banks in HarvestDefinition.cs, but I don't know enough about how that works to even begin to mess around with it.
Anyone know what I can do?
Thanks
Here is my altered Mining.cs file:
Code:
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Server.Engines.Harvest
{
public class Mining : HarvestSystem
{
private static Mining m_System;
public static Mining System
{
get
{
if (m_System == null)
m_System = new Mining();
return m_System;
}
}
public HarvestDefinition OreAndStone { get; }
public HarvestDefinition Sand { get; }
public HarvestDefinition Grave { get; }
private Mining()
{
HarvestResource[] res;
HarvestVein[] veins;
#region Mining for ore and stone
HarvestDefinition oreAndStone = OreAndStone = new HarvestDefinition();
// Resource banks are every 8x8 tiles
oreAndStone.BankWidth = 8;
oreAndStone.BankHeight = 8;
// Every bank holds from 10 to 34 ore
oreAndStone.MinTotal = 10;
oreAndStone.MaxTotal = 34;
// A resource bank will respawn its content every 10 to 20 minutes
oreAndStone.MinRespawn = TimeSpan.FromMinutes(10.0);
oreAndStone.MaxRespawn = TimeSpan.FromMinutes(20.0);
// Skill checking is done on the Mining skill
oreAndStone.Skill = SkillName.Mining;
// Set the list of harvestable tiles
oreAndStone.Tiles = m_MountainAndCaveTiles;
// Players must be within 2 tiles to harvest
oreAndStone.MaxRange = 2;
// One ore per harvest action
oreAndStone.ConsumedPerHarvest = 1;
oreAndStone.ConsumedPerFeluccaHarvest = 2;
// The digging effect
oreAndStone.EffectActions = new int[] { 3 };
oreAndStone.EffectSounds = new int[] { 0x125, 0x126 };
oreAndStone.EffectCounts = new int[] { 1 };
oreAndStone.EffectDelay = TimeSpan.FromSeconds(1.6);
oreAndStone.EffectSoundDelay = TimeSpan.FromSeconds(0.9);
oreAndStone.NoResourcesMessage = 503040; // There is no metal here to mine.
oreAndStone.DoubleHarvestMessage = 503042; // Someone has gotten to the metal before you.
oreAndStone.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining.
oreAndStone.OutOfRangeMessage = 500446; // That is too far away.
oreAndStone.FailMessage = 503043; // You loosen some rocks but fail to find any useable ore.
oreAndStone.PackFullMessage = 1010481; // Your backpack is full, so the ore you mined is lost.
oreAndStone.ToolBrokeMessage = 1044038; // You have worn out your tool!
res = new HarvestResource[]
{
new HarvestResource(00.0, 00.0, 100.0, 1007072, typeof(IronOre), typeof(Granite)),
new HarvestResource(65.0, 25.0, 105.0, 1007073, typeof(DullCopperOre), typeof(DullCopperGranite), typeof(DullCopperElemental)),
new HarvestResource(70.0, 30.0, 110.0, 1007074, typeof(ShadowIronOre), typeof(ShadowIronGranite), typeof(ShadowIronElemental)),
new HarvestResource(75.0, 35.0, 115.0, 1007075, typeof(CopperOre), typeof(CopperGranite), typeof(CopperElemental)),
new HarvestResource(80.0, 40.0, 120.0, 1007076, typeof(BronzeOre), typeof(BronzeGranite), typeof(BronzeElemental)),
new HarvestResource(85.0, 45.0, 125.0, 1007077, typeof(GoldOre), typeof(GoldGranite), typeof(GoldenElemental)),
new HarvestResource(90.0, 50.0, 130.0, 1007078, typeof(AgapiteOre), typeof(AgapiteGranite), typeof(AgapiteElemental)),
new HarvestResource(95.0, 55.0, 135.0, 1007079, typeof(VeriteOre), typeof(VeriteGranite), typeof(VeriteElemental)),
new HarvestResource(99.0, 59.0, 139.0, 1007080, typeof(ValoriteOre), typeof(ValoriteGranite), typeof(ValoriteElemental))
};
veins = new HarvestVein[]
{
new HarvestVein(49.6, 0.0, res[0], null), // Iron
new HarvestVein(11.2, 0.5, res[1], res[0]), // Dull Copper
new HarvestVein(09.8, 0.5, res[2], res[0]), // Shadow Iron
new HarvestVein(08.4, 0.5, res[3], res[0]), // Copper
new HarvestVein(07.0, 0.5, res[4], res[0]), // Bronze
new HarvestVein(05.6, 0.5, res[5], res[0]), // Gold
new HarvestVein(04.2, 0.5, res[6], res[0]), // Agapite
new HarvestVein(02.8, 0.5, res[7], res[0]), // Verite
new HarvestVein(01.4, 0.5, res[8], res[0])// Valorite
};
oreAndStone.Resources = res;
oreAndStone.Veins = veins;
oreAndStone.BonusResources = new BonusHarvestResource[]
{
new BonusHarvestResource(0, 99.2, null, null), //Nothing
new BonusHarvestResource(100, .1, 1072562, typeof(BlueDiamond)),
new BonusHarvestResource(100, .1, 1072567, typeof(DarkSapphire)),
new BonusHarvestResource(100, .1, 1072570, typeof(EcruCitrine)),
new BonusHarvestResource(100, .1, 1072564, typeof(FireRuby)),
new BonusHarvestResource(100, .1, 1072566, typeof(PerfectEmerald)),
new BonusHarvestResource(100, .1, 1072568, typeof(Turquoise)),
new BonusHarvestResource(100, .1, 1077180, typeof(SmallPieceofBlackrock)),
new BonusHarvestResource(100, .1, 1113344, typeof(CrystallineBlackrock), Map.TerMur)
};
oreAndStone.RaceBonus = true;
oreAndStone.RandomizeVeins = true;
Definitions.Add(oreAndStone);
#endregion
#region Mining for sand
HarvestDefinition sand = Sand = new HarvestDefinition();
// Resource banks are every 8x8 tiles
sand.BankWidth = 8;
sand.BankHeight = 8;
// Every bank holds from 6 to 12 sand
sand.MinTotal = 6;
sand.MaxTotal = 13;
// A resource bank will respawn its content every 10 to 20 minutes
sand.MinRespawn = TimeSpan.FromMinutes(10.0);
sand.MaxRespawn = TimeSpan.FromMinutes(20.0);
// Skill checking is done on the Mining skill
sand.Skill = SkillName.Mining;
// Set the list of harvestable tiles
sand.Tiles = m_SandTiles;
// Players must be within 2 tiles to harvest
sand.MaxRange = 2;
// One sand per harvest action
sand.ConsumedPerHarvest = 1;
sand.ConsumedPerFeluccaHarvest = 2;
// The digging effect
sand.EffectActions = new int[] { 3 };
sand.EffectSounds = new int[] { 0x125, 0x126 };
sand.EffectCounts = new int[] { 6 };
sand.EffectDelay = TimeSpan.FromSeconds(1.6);
sand.EffectSoundDelay = TimeSpan.FromSeconds(0.9);
sand.NoResourcesMessage = 1044629; // There is no sand here to mine.
sand.DoubleHarvestMessage = 1044629; // There is no sand here to mine.
sand.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining.
sand.OutOfRangeMessage = 500446; // That is too far away.
sand.FailMessage = 1044630; // You dig for a while but fail to find any of sufficient quality for glassblowing.
sand.PackFullMessage = 1044632; // Your backpack can't hold the sand, and it is lost!
sand.ToolBrokeMessage = 1044038; // You have worn out your tool!
res = new HarvestResource[]
{
new HarvestResource(100.0, 70.0, 100.0, 1044631, typeof(Sand))
};
veins = new HarvestVein[]
{
new HarvestVein(100.0, 0.0, res[0], null)
};
sand.Resources = res;
sand.Veins = veins;
Definitions.Add(sand);
#endregion
#region Mining graves
HarvestDefinition grave = Grave = new HarvestDefinition();
// Resource banks are every 8x8 tiles
grave.BankWidth = 8;
grave.BankHeight = 8;
// Every bank holds from 6 to 12 grave
grave.MinTotal = 6;
grave.MaxTotal = 13;
// A resource bank will respawn its content every 10 to 20 minutes
grave.MinRespawn = TimeSpan.FromMinutes(10.0);
grave.MaxRespawn = TimeSpan.FromMinutes(20.0);
// Skill checking is done on the Mining skill
grave.Skill = SkillName.Mining;
// Set the list of harvestable tiles
grave.Tiles = m_GraveTiles;
// Players must be within 2 tiles to harvest
grave.MaxRange = 2;
// One bone per harvest action
grave.ConsumedPerHarvest = 1;
grave.ConsumedPerFeluccaHarvest = 2;
// The digging effect
grave.EffectActions = new int[] { 3 };
grave.EffectSounds = new int[] { 0x125, 0x126 };
grave.EffectCounts = new int[] { 6 };
grave.EffectDelay = TimeSpan.FromSeconds(1.6);
grave.EffectSoundDelay = TimeSpan.FromSeconds(0.9);
grave.NoResourcesMessage = "There is nothing to exhume here."; // There is no sand here to mine.
grave.DoubleHarvestMessage = "There is nothing to exhume here."; // There is no sand here to mine.
grave.TimedOutOfRangeMessage = "You have moved too far away to continue digging."; // You have moved too far away to continue mining.
grave.OutOfRangeMessage = 500446; // That is too far away.
grave.FailMessage = "You dig for a while but fail to unearth anything useful."; // You dig for a while but fail to find any of sufficient quality for glassblowing.
grave.PackFullMessage = "Your backpack can't hold any more and the item is lost!"; // Your backpack can't hold the sand, and it is lost!
grave.ToolBrokeMessage = 1044038; // You have worn out your tool!
res = new HarvestResource[]
{
new HarvestResource(00.0, 00.0, 100.0, "You dig up a bone and put it in your backpack.", typeof(Bone))
};
veins = new HarvestVein[]
{
new HarvestVein(49.6, 0.0, res[0], null)
};
grave.Resources = res;
grave.Veins = veins;
Definitions.Add(grave);
#endregion
}
/////new mutate region
private class MutateEntry
{
public double m_ReqSkill, m_MinSkill, m_MaxSkill;
public Type[] m_Types;
public MutateEntry(double reqSkill, double minSkill, double maxSkill, params Type[] types)
{
m_ReqSkill = reqSkill;
m_MinSkill = minSkill;
m_MaxSkill = maxSkill;
m_Types = types;
}
}
private static readonly MutateEntry[] m_MutateTable = new MutateEntry[]
{
new MutateEntry( 70.0, 70.0, 1865.0, typeof( HumanBones ) ),
new MutateEntry( 90.0, 90.0, 1875.0, typeof( TreasureMap ) ),
new MutateEntry( 75.0, 80.0, 750.0, typeof( BaseJewel ) ),
new MutateEntry( 70.0, 80.0, 4080.0, typeof( FancyShirt ), typeof( Kilt ), typeof( LongPants ), typeof( Boots ) ),
new MutateEntry( 0.0, 125.0, -2375.0, typeof( BaseArmor ), typeof( BaseWeapon ), typeof( BaseRanged ), typeof( BaseShield ), typeof( CoffinWestDeed ), typeof( CoffinNorthDeed ) ),
new MutateEntry( 0.0, 125.0, -420.0, typeof( HumanHeart ), typeof( HumanEntrails ), typeof( HumanBrain ), typeof( HumanSkull ), typeof(GraveDiggingItem) ),
new MutateEntry( 80.0, 80.0, 2500.0, typeof( UnearthedBones ), typeof( UnearthedJewelryBox), typeof( UnearthedBones ) ),
new MutateEntry( 0.0, 200.0, -200.0, new Type[1]{ null } )
};
public override Type MutateType(Type type, Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource)
{
double skillBase = from.Skills[SkillName.Forensics].Base;
double skillValue = from.Skills[SkillName.Forensics].Value;
MutateEntry[] table = m_MutateTable;
for (int i = 0; i < table.Length; ++i)
{
MutateEntry entry = m_MutateTable[i];
if (skillBase >= entry.m_ReqSkill)
{
double chance = (skillValue - entry.m_MinSkill) / (entry.m_MaxSkill - entry.m_MinSkill);
if (chance > Utility.RandomDouble())
return entry.m_Types[Utility.Random(entry.m_Types.Length)];
}
}
return type;
}
public override Item Construct(Type type, Mobile from, Item tool)
{
if (type == typeof(BaseWeapon))
return Loot.RandomWeapon();
else if(type == typeof(BaseRanged))
return Loot.RandomRangedWeapon();
else if(type == typeof(BaseShield))
return Loot.RandomShield();
else if(type == typeof(BaseArmor))
return Loot.RandomArmorOrHat();
else if(type == typeof(BaseJewel))
return Loot.RandomJewelry();
if (type == typeof(TreasureMap))
{
return new TreasureMap(0, from.Map == Map.Felucca ? Map.Felucca : Map.Trammel);
}
Container pack = from.Backpack;
return base.Construct(type, from, tool);
}
/////grave digging ends here
public override Type GetResourceType(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource)
{
if (def == OreAndStone)
{
#region Void Pool Items
HarvestMap hmap = HarvestMap.CheckMapOnHarvest(from, loc, def);
if (hmap != null && hmap.Resource >= CraftResource.Iron && hmap.Resource <= CraftResource.Valorite)
{
hmap.UsesRemaining--;
hmap.InvalidateProperties();
CraftResourceInfo info = CraftResources.GetInfo(hmap.Resource);
if (info != null)
return info.ResourceTypes[1];
}
#endregion
PlayerMobile pm = from as PlayerMobile;
if (tool is ImprovedRockHammer)
{
if (from.Skills[SkillName.Mining].Base >= 100.0)
return resource.Types[1];
else
return null;
}
if (pm != null && pm.GemMining && pm.ToggleMiningGem && from.Skills[SkillName.Mining].Base >= 100.0 && 0.1 > Utility.RandomDouble())
return Loot.GemTypes[Utility.Random(Loot.GemTypes.Length)];
double chance = tool is RockHammer ? 0.50 : 0.15;
if (pm != null && pm.StoneMining && (pm.ToggleMiningStone || pm.ToggleStoneOnly) && from.Skills[SkillName.Mining].Base >= 100.0 && chance > Utility.RandomDouble())
return resource.Types[1];
if (pm != null && pm.ToggleStoneOnly)
{
return null;
}
return resource.Types[0];
}
return base.GetResourceType(from, tool, def, map, loc, resource);
}
public override void SendSuccessTo(Mobile from, Item item, HarvestResource resource)
{
if (item is BaseGranite)
from.SendLocalizedMessage(1044606); // You carefully extract some workable stone from the ore vein!
else if (item is IGem)
from.SendLocalizedMessage(1112233); // You carefully extract a glistening gem from the vein!
else if (item != null)
{
foreach (HarvestResource res in OreAndStone.Resources.Where(r => r.Types != null))
{
foreach (Type type in res.Types)
{
if (item.GetType() == type)
{
res.SendSuccessTo(from);
return;
}
}
}
base.SendSuccessTo(from, item, resource);
}
}
public override bool CheckResources(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed)
{
if (HarvestMap.CheckMapOnHarvest(from, loc, def) == null)
return base.CheckResources(from, tool, def, map, loc, timed);
return true;
}
public override bool CheckHarvest(Mobile from, Item tool)
{
if (!base.CheckHarvest(from, tool))
return false;
if (from.IsBodyMod && !from.Body.IsHuman)
{
from.SendLocalizedMessage(501865); // You can't mine while polymorphed.
return false;
}
return true;
}
public override bool CheckHarvest(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
{
if (!base.CheckHarvest(from, tool, def, toHarvest))
return false;
if (def == Sand && !(from is PlayerMobile && from.Skills[SkillName.Mining].Base >= 100.0 && ((PlayerMobile)from).SandMining))
{
OnBadHarvestTarget(from, tool, toHarvest);
return false;
}
else if (from.Mounted)
{
from.SendLocalizedMessage(501864); // You can't mine while riding.
return false;
}
else if (from.IsBodyMod && !from.Body.IsHuman)
{
from.SendLocalizedMessage(501865); // You can't mine while polymorphed.
return false;
}
return true;
}
public override HarvestVein MutateVein(Mobile from, Item tool, HarvestDefinition def, HarvestBank bank, object toHarvest, HarvestVein vein)
{
if (tool is GargoylesPickaxe && def == OreAndStone)
{
int veinIndex = Array.IndexOf(def.Veins, vein);
if (veinIndex >= 0 && veinIndex < (def.Veins.Length - 1))
return def.Veins[veinIndex + 1];
}
return base.MutateVein(from, tool, def, bank, toHarvest, vein);
}
private static readonly int[] m_Offsets = new int[]
{
-1, -1,
-1, 0,
-1, 1,
0, -1,
0, 1,
1, -1,
1, 0,
1, 1
};
public override void OnHarvestFinished(Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested)
{
if (tool is GargoylesPickaxe && def == OreAndStone && 0.1 > Utility.RandomDouble() && HarvestMap.CheckMapOnHarvest(from, harvested, def) == null)
{
HarvestResource res = vein.PrimaryResource;
if (res == resource && res.Types.Length >= 3)
{
try
{
Map map = from.Map;
if (map == null)
return;
if (Activator.CreateInstance(res.Types[2], new object[] { 25 }) is BaseCreature spawned)
{
int offset = Utility.Random(8) * 2;
for (int i = 0; i < m_Offsets.Length; i += 2)
{
int x = from.X + m_Offsets[(offset + i) % m_Offsets.Length];
int y = from.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length];
if (map.CanSpawnMobile(x, y, from.Z))
{
spawned.OnBeforeSpawn(new Point3D(x, y, from.Z), map);
spawned.MoveToWorld(new Point3D(x, y, from.Z), map);
spawned.Combatant = from;
return;
}
else
{
int z = map.GetAverageZ(x, y);
if (Math.Abs(z - from.Z) < 10 && map.CanSpawnMobile(x, y, z))
{
spawned.OnBeforeSpawn(new Point3D(x, y, z), map);
spawned.MoveToWorld(new Point3D(x, y, z), map);
spawned.Combatant = from;
return;
}
}
}
spawned.OnBeforeSpawn(from.Location, from.Map);
spawned.MoveToWorld(from.Location, from.Map);
spawned.Combatant = from;
}
}
catch
{
}
}
}
}
#region High Seas
public override bool SpecialHarvest(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc)
{
HarvestBank bank = def.GetBank(map, loc.X, loc.Y);
if (bank == null)
return false;
bool boat = Multis.BaseBoat.FindBoatAt(from, from.Map) != null;
bool dungeon = IsDungeonRegion(from);
if (!boat && !dungeon)
return false;
if (boat || !NiterDeposit.HasBeenChecked(bank))
{
int luck = from is PlayerMobile ? ((PlayerMobile)from).RealLuck : from.Luck;
double bonus = (from.Skills[SkillName.Mining].Value / 9999) + ((double)luck / 150000);
if (boat)
bonus -= bonus * .33;
if (dungeon)
NiterDeposit.AddBank(bank);
if (Utility.RandomDouble() < bonus)
{
int size = Utility.RandomMinMax(1, 5);
if (luck / 2500.0 > Utility.RandomDouble())
size++;
NiterDeposit niter = new NiterDeposit(size);
if (!dungeon)
{
niter.MoveToWorld(new Point3D(loc.X, loc.Y, from.Z + 3), from.Map);
from.SendLocalizedMessage(1149918, niter.Size.ToString()); //You have uncovered a ~1_SIZE~ deposit of niter! Mine it to obtain saltpeter.
NiterDeposit.AddBank(bank);
return true;
}
else
{
for (int i = 0; i < 50; i++)
{
int x = Utility.RandomMinMax(loc.X - 2, loc.X + 2);
int y = Utility.RandomMinMax(loc.Y - 2, loc.Y + 2);
int z = from.Z;
if (from.Map.CanSpawnMobile(x, y, z))
{
niter.MoveToWorld(new Point3D(x, y, z), from.Map);
from.SendLocalizedMessage(1149918, niter.Size.ToString()); //You have uncovered a ~1_SIZE~ deposit of niter! Mine it to obtain saltpeter.
return true;
}
}
}
niter.Delete();
}
}
return false;
}
private bool IsDungeonRegion(Mobile from)
{
if (from == null)
return false;
Map map = from.Map;
Region reg = from.Region;
Rectangle2D bounds = new Rectangle2D(0, 0, 5114, 4100);
if ((map == Map.Felucca || map == Map.Trammel) && bounds.Contains(new Point2D(from.X, from.Y)))
return false;
return reg != null && (reg.IsPartOf<Regions.DungeonRegion>() || map == Map.Ilshenar);
}
#endregion
public override bool BeginHarvesting(Mobile from, Item tool)
{
if (!base.BeginHarvesting(from, tool))
return false;
from.SendLocalizedMessage(503033); // Where do you wish to dig?
return true;
}
public override void OnHarvestStarted(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
{
base.OnHarvestStarted(from, tool, def, toHarvest);
from.RevealingAction();
}
public override void OnBadHarvestTarget(Mobile from, Item tool, object toHarvest)
{
if (toHarvest is LandTarget)
{
from.SendLocalizedMessage(501862); // You can't mine there.
}
else if (!(toHarvest is LandTarget))
{
from.SendLocalizedMessage(501863); // You can't mine that.
}
else if (from.Mounted || from.Flying)
{
from.SendLocalizedMessage(501864); // You can't dig while riding or flying.
}
}
#region Tile lists
private static readonly int[] m_MountainAndCaveTiles = new int[]
{
220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 236, 237, 238, 239, 240, 241, 242, 243,
244, 245, 246, 247, 252, 253, 254, 255, 256, 257,
258, 259, 260, 261, 262, 263, 268, 269, 270, 271,
272, 273, 274, 275, 276, 277, 278, 279, 286, 287,
288, 289, 290, 291, 292, 293, 294, 296, 296, 297,
321, 322, 323, 324, 467, 468, 469, 470, 471, 472,
473, 474, 476, 477, 478, 479, 480, 481, 482, 483,
484, 485, 486, 487, 492, 493, 494, 495, 543, 544,
545, 546, 547, 548, 549, 550, 551, 552, 553, 554,
555, 556, 557, 558, 559, 560, 561, 562, 563, 564,
565, 566, 567, 568, 569, 570, 571, 572, 573, 574,
575, 576, 577, 578, 579, 581, 582, 583, 584, 585,
586, 587, 588, 589, 590, 591, 592, 593, 594, 595,
596, 597, 598, 599, 600, 601, 610, 611, 612, 613,
1010, 1741, 1742, 1743, 1744, 1745, 1746, 1747, 1748, 1749,
1750, 1751, 1752, 1753, 1754, 1755, 1756, 1757, 1771, 1772,
1773, 1774, 1775, 1776, 1777, 1778, 1779, 1780, 1781, 1782,
1783, 1784, 1785, 1786, 1787, 1788, 1789, 1790, 1801, 1802,
1803, 1804, 1805, 1806, 1807, 1808, 1809, 1811, 1812, 1813,
1814, 1815, 1816, 1817, 1818, 1819, 1820, 1821, 1822, 1823,
1824, 1831, 1832, 1833, 1834, 1835, 1836, 1837, 1838, 1839,
1840, 1841, 1842, 1843, 1844, 1845, 1846, 1847, 1848, 1849,
1850, 1851, 1852, 1853, 1854, 1861, 1862, 1863, 1864, 1865,
1866, 1867, 1868, 1869, 1870, 1871, 1872, 1873, 1874, 1875,
1876, 1877, 1878, 1879, 1880, 1881, 1882, 1883, 1884, 1981,
1982, 1983, 1984, 1985, 1986, 1987, 1988, 1989, 1990, 1991,
1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
2002, 2003, 2004, 2028, 2029, 2030, 2031, 2032, 2033, 2100,
2101, 2102, 2103, 2104, 2105,
0x453B, 0x453C, 0x453D, 0x453E, 0x453F, 0x4540, 0x4541,
0x4542, 0x4543, 0x4544, 0x4545, 0x4546, 0x4547, 0x4548,
0x4549, 0x454A, 0x454B, 0x454C, 0x454D, 0x454E, 0x454F
};
private static readonly int[] m_SandTiles = new int[]
{
22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
62, 68, 69, 70, 71, 72, 73, 74, 75,
286, 287, 288, 289, 290, 291, 292, 293, 294, 295,
296, 297, 298, 299, 300, 301, 402, 424, 425, 426,
427, 441, 442, 443, 444, 445, 446, 447, 448, 449,
450, 451, 452, 453, 454, 455, 456, 457, 458, 459,
460, 461, 462, 463, 464, 465, 642, 643, 644, 645,
650, 651, 652, 653, 654, 655, 656, 657, 821, 822,
823, 824, 825, 826, 827, 828, 833, 834, 835, 836,
845, 846, 847, 848, 849, 850, 851, 852, 857, 858,
859, 860, 951, 952, 953, 954, 955, 956, 957, 958,
967, 968, 969, 970,
1447, 1448, 1449, 1450, 1451, 1452, 1453, 1454, 1455,
1456, 1457, 1458, 1611, 1612, 1613, 1614, 1615, 1616,
1617, 1618, 1623, 1624, 1625, 1626, 1635, 1636, 1637,
1638, 1639, 1640, 1641, 1642, 1647, 1648, 1649, 1650
};
private static readonly int[] m_GraveTiles = new int[]
{
3795, 3807, 3808, 3809, 3810, 3816
};
#endregion
}
}
And I made a small adjustment to HarvestSystem.cs in the StartHarvesting method:
Code:
HarvestDefinition def = GetDefinition(tileID, tool);
if (def == null && toHarvest is StaticTarget)
{
int itemID = ((StaticTarget)toHarvest).ItemID;
def = GetDefinition(itemID, tool);
}
else if(def == null)
{
OnBadHarvestTarget(from, tool, toHarvest);
return;
}
This is because the IDs in the 'm_GraveTiles' entry in Mining.cs are item IDs and not Tile IDs (this is because I'm mining from the static item 'grave' and not a tile, like the rest of the mining system). I'm almost certain this is what is throwing off the other stuff like the harvest banks in HarvestDefinition.cs, but I don't know enough about how that works to even begin to mess around with it.
Anyone know what I can do?
Thanks