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  1. tass23

    XMLAttachment deserialization fails. Error: serial constructor is missing - No.

    I have never seen that kind of error before with anything Xmlspawner related. It shouldn't matter, but just to fill in the blanks...how are you attaching it (QuestNPC, Xmlspawner, script, etc?)
  2. tass23

    Void Creature System

    Nice!
  3. tass23

    Bestiary (Needs updating/fixing)

    Yep, old thread, but latest repo, with the updated files now creates this error: Errors: + Customs/Bestiary/MobileEntry.cs: CS1061: Line 616: 'Ultima.StringList' does not contain a definition for 'Tab le' and no extension method 'Table' accepting a first argument of type 'Ultima.S...
  4. tass23

    Container sizes

    I suppose it is possible we could have just run into another client/server boundary, much like the paperdoll buttons. Something in the client drives container bounds. It has been years since containers have been sized by scripts, I'm just not sure when that functionality changed, or why.
  5. tass23

    Container sizes

    Nope, that didn't have any effect either: Default: 0x3D 29 34 108 94 0x48 0xE76,0x2256,0x2257 New: 0x3D 24 30 108 94 0x48 0xE76,0x2256,0x2257 You're saying the default settings are being applied if "no file is found"...wouldn't that file "always" be found, unless the graphic was deleted...
  6. tass23

    Using Conditions

    Shoot me now...welcome to another Xmlspawner bug. I just noticed your item has a space in the name. Change it to just Note (for testing): GETONCARRIED,Note,BlankDeed,Visible=True You can leave the { } inside Condition lines for XmlDialog, it's just pretty much everywhere else you use GET, you...
  7. tass23

    Container sizes

    Okay, so after some testing, I don't see this making any actual changes to the bounds inside the containers. I don't see a Cache folder being created...I made changes to containers.cfg: 0x3C 34 55 152 104 0x48 That should have given me more room, but it doesn't. I can check by using Props on an...
  8. tass23

    Using Conditions

    Well, is the Note to Jarvis an attachment, or an item the player is carrying? If it's an item the player is carrying, do this: {GETONCARRIED,Note To Jarvis,ItemType,Visible=True} If it's a property of the player: {GETONTRIGMOB,Property,Value} If it's an attachment...
  9. tass23

    GIVE Command (QuestNPC)

    Visam is correct, you have to include the <> to enclose the item you want to set specific properties on. Using <> you can string together as many custom properties on as many items as you want. If you GIVE something, and that item is what you're using to prevent an Xmlspawner from triggering...
  10. tass23

    XmlQuest GUMP #3

    It's not that it's waiting to trigger 40, it's that 40 is the next entry with a specific keyword/condition. I think I'm confusing you Lol Basically if you have two or more entries that could True at the same time, the first condition that is True is the one that is used. Condition 1 - Player...
  11. tass23

    Overriding paperdoll quest gump

    There is an option in Xmlspawner to override the Quest button, if you want to replace the OSI quest system with XmlQuestPoints. I'm not sure which file it is exactly in the Xmlspawner folder(s), but I'm sure the code is there, just commented. I'd say that would be the code you need to "borrow" ;)
  12. tass23

    XmlQuest GUMP #3

    Try using * as the wildcard...so if the player says "*", basically anything, that happens. Here is what you're going to run into: 1. XmlDialogs always go in one direction. So if you have multiple entries that are based on similar (but different) conditions, when the XmlQuestNPC is triggered, the...
  13. tass23

    Party Member Pets - My first script! (Kinda)

    Be careful using humanoid "pets", because their healing ability can skyrocket very quickly. Just about every pet leveling/evolution pet system I have run across had an issue with Mercs, especially as evolution pets. Putting a cap on their healing ability would be important to prevent people from...
  14. tass23

    XmlQuestGump - Line Breaks?

    That seems to be hit or miss. Xmlspawner was supposed to support HTML 1.0, but not "everything" works as it should. Basically \n and \t will likely be your best friends when it comes to formatting text (\n as Vors said is the line terminator, \t is supposed to be tab).
  15. tass23

    Container sizes

    Thanks, man! I'll give it a shakedown later tonight :) EDIT: Sending you a PM about this.
  16. tass23

    COLLECT command (XmlQuestNPC)

    Yes, it does save time, but I do still create scripts, even for absolute, simple items, just in case. I'm not saying you have to, I just think it is good practice, plus the more you work with scripts, the more comfortable you will get with coding. Well there is an Xmlspawner section in the...
  17. tass23

    Container sizes

    No, I didn't forget that, but honestly there aren't as many custom client shards as there are default ones. In this case, I'm building a new UI tailored for players on my shard, which is why I need to resize containers. @XeroX Core recompile? It's a great concept, don't get me wrong, I was just...
  18. tass23

    Overriding Paperdoll Buttons - Help button, etc

    Yeah, I can build a new one, it's just accessing it currently is not...I don't want to say convenient, or difficult...but I would certainly say "hidden", thanks, dude :)
  19. tass23

    COLLECT command (XmlQuestNPC)

    Correct, as long as the name shows as The Sparkle and not TheSparkle :)
  20. tass23

    Container sizes

    There are stand alone "neat tools" that are out there, they just require initial set up before giving it to your players. Really, what's the difference between downloading a custom client for a shard, or installing patches from OSI? Chances are a full, custom client is around 1.5GB, and doesn't...

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