NytemareTV
Member
So... I know it's been a while since my introduction post, and I kind of fell off the map shortly after that. I am currently working and going to college so my time for working on UO stuff has been severely limited. This is my first project that I plan on releasing. I have done several single monsters and tamables, but nothing like this so far.
My Project: I am making a series of humanoid pets that will each follow a character archetype. I.E. paladin, warrior, mage, etc. I wanted to post what I have so far and ask some of the more experienced ServUO coders for tips and advice. I have attached my template I guess you could say. It has a lot of comments and more information about what I am going for here. Today I sat down and planned out a little bit more of what I want, so I will list that information as well.
Party Member Pets
Heal Team (For my Healer)
Meditate (Maybe for all?)
Use weapon ability
I'd appreciate any tips, advice, or suggestions anyone has to make this better. I think this will be a fun alternative to Mercs for low population servers especially. The whole goal here is to give a good RPG type feel and have a pseudo party.
Thanks,
Nytemare
My Project: I am making a series of humanoid pets that will each follow a character archetype. I.E. paladin, warrior, mage, etc. I wanted to post what I have so far and ask some of the more experienced ServUO coders for tips and advice. I have attached my template I guess you could say. It has a lot of comments and more information about what I am going for here. Today I sat down and planned out a little bit more of what I want, so I will list that information as well.
Party Member Pets
- Should start with stats comparable to a new player with the same class.
- Stats would then rise as the pet is trained, up to the caps.
- Caps would be comparable to a player's overall cap, with modifications based on class.
- Pets will have a default AI, but with some modifications in their own script.
- Pets should be able to accept equipment and bandages from control master.
Heal Team (For my Healer)
Code:
if control master hits < (max hits - 50) || controlmaster poisoned
Check bandage count
if we have bandages, use one on control master
if we don't have bandages, say "I have no bandages"
if mobile hits < (max hits - 50) && control master is same || mobile poisoned && control master same
Check bandage count
if we have bandages, use one on control master
if we don't have bandages, say "I have no bandages"
Meditate (Maybe for all?)
Code:
if mana < max mana && not fighting
use meditate skill
Use weapon ability
Code:
if mana > 30 && in a fight && weapon ability not active
Activate primary weapon ability
or activate secondary weapon ability
I'd appreciate any tips, advice, or suggestions anyone has to make this better. I think this will be a fun alternative to Mercs for low population servers especially. The whole goal here is to give a good RPG type feel and have a pseudo party.
Thanks,
Nytemare