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  1. Is there a way to return to the position where monsters are created when they are out of a certain area?

    Long time no see. I have a question. If you kill a monster when you apply the above script, you will have a problem returning to where the monster's body is respawn. Is there a way to solve this?
  2. I want to make it impossible to use magic when I wear a plate armor.

    Thank you for your answer! Working with individual orders, it works perfectly. Thank you so much for your kind reply.To me, you are a genius!
  3. I want to make it impossible to use magic when I wear a plate armor.

    Thank you for your answer! I tested it! There is no problem with the compilation. But there's a problem.Wear armor and the magic in MagerySpell should not be triggered, but the magic is triggered. I don't know what the problem is.
  4. I want to make it impossible to use magic when I wear a plate armor.

    Thank you for your answer! I tested it. Works perfectly! But I don't want to apply it to Spell.cs , I want to apply it to MagerySpell.cs . So I tried the same thing as above, but I get an error like the one below. I'm sorry to keep bothering you.Can I ask for a little more help?
  5. I want to make it impossible to use magic when I wear a plate armor.

    Thank you for your answer! I did a test. However, the above error appears.
  6. I want to make it impossible to use magic when I wear a plate armor.

    Stealth technology will release the hiding condition if you walk while wearing heavy armor. The above script is MagerySpell.cs . I want to make it impossible to use magic when I wear heavy armor. Is there a way? I need your help.
  7. I have a question about the situation where you don't become a criminal when attacking Blue Monster.

    Thank you for your answer. Problem number 1 was solved at PlayerMobile.cs . I need to study the question number 2 more. Thank you.
  8. I have a question about the situation where you don't become a criminal when attacking Blue Monster.

    I have two questions. Here's the first question. For example, if a player attacks a blue NPC, it becomes a criminal state. However, when attacking a blue monster, a warning window appears, but it does not become a criminal. Where do I fix to become a criminal when attacking a blue monster? Above...
  9. I have a question about blood dropping on the floor when attacked.

    A solution has been found. Thank you for your response!
  10. I have a question about blood dropping on the floor when attacked.

    Blood falls on the floor when attacked, as shown in the picture above. Is there a way to get rid of this effect? If it overlaps, there will be a huge lag and I want to get rid of it.
  11. I'd like to ask you about the choice of death zone.

    Wow! It's what I wanted. Thanks a lot. It works well!
  12. I'd like to ask you about the choice of death zone.

    Thank you for your reply.But what I want is when the character dies in the "Felucca Wrong" dungeon, "m.MoveToWorld(new Point3D(5703, 639, 0), this.Map)"I don't want to move. Only in "Trammel Wrong" Dungeon when the character died "m.MoveToWorld(new Point3D(5703, 639, 0), this.Map)" I want this...
  13. I'd like to ask you about the choice of death zone.

    The above script is a script that moves to a specific location if you die in the "Wrong" dungeon.Is it possible to change all operations here to work only in the "Trammel" area?
  14. I have a question about the message from the teleporter.

    We found the cause of the error. I didn't know there's a way Thank you for letting me know!
  15. I have a question about the message from the teleporter.

    I'm using the teleporter of the script above. But when you step on the teleporter with the game master account, a message appears on the teleporter, and when you step on the teleporter with the user account, it appears as a system message on the lower left. Is there a way to get a message on the...
  16. Custom Abilities for your monsters

    The download is now successful. Thank you and I'll use it well. I'm so happy that you always provide me with a good system.
  17. Custom Abilities for your monsters

    The download link seems to be broken. I'm looking forward to the update. I'm excited!
  18. I have a question about the quest.

    Thank you very much for your detailed explanation. I understand to some extent, but I don't know how to apply it anywhere else except "OnMoveOver". I'm sorry for my lack of understanding. Can you show me an example of the application to the teleporter?
  19. I have a question about the quest.

    The above script is the TwistedWealdTeleporters.cs script. The teleporter items in the script above are only allowed to enter after receiving a quest called "DreadhornQuest". What I want is to know how to be able to enter forever when I complete some quest and not while I'm getting a quest. For...
  20. I have a question about setting up the Teleporter item.

    Works perfectly! Thank you for your response!

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