Thank you for your reply.But what I want is when the character dies in the "Felucca Wrong" dungeon, "m.MoveToWorld(new Point3D(5703, 639, 0), this.Map)"I don't want to move. Only in "Trammel Wrong" Dungeon when the character died "m.MoveToWorld(new Point3D(5703, 639, 0), this.Map)" I want this...