bala1412

Member
ServUO Version
Publish 57
Ultima Expansion
Endless Journey
using Server;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Regions;
using System.Xml;
using Server.Network;
using System;

namespace Server.Engines.Blackthorn
{
public class WrongLevel3 : DungeonRegion
{
private List<Mobile> DeathList = new List<Mobile>();

public WrongLevel3(XmlElement xml, Map map, Region parent)
: base(xml, map, parent)
{
}

public override void OnDeath(Mobile m)
{
if (m is PlayerMobile)
{
m.MoveToWorld(new Point3D(5703, 639, 0), this.Map);

if (!DeathList.Contains(m))
{
m.Resurrect();
DeathList.Add(m);
}
else
{
DeathList.Remove(m);
}

Timer.DelayCall(TimeSpan.FromSeconds(2), () => m.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1152076)); // You are captured by the jailor and returned to your cell.
}
}

public override void OnExit(Mobile m)
{
if (m is PlayerMobile)
{
if (DeathList.Contains(m))
DeathList.Remove(m);
}

base.OnExit(m);
}
}

public class WrongJail : DungeonRegion
{
public WrongJail(XmlElement xml, Map map, Region parent)
: base(xml, map, parent)
{
}

public override bool AllowHarmful(Mobile from, IDamageable target)
{
return true;
}
}
}
The above script is a script that moves to a specific location if you die in the "Wrong" dungeon.Is it possible to change all operations here to work only in the "Trammel" area?
 
edit
m.MoveToWorld(new Point3D(5703, 639, 0), this.Map);
to
m.MoveToWorld(new Point3D(5703, 639, 0), Map.Trammel);
Thank you for your reply.But what I want is when the character dies in the "Felucca Wrong" dungeon, "m.MoveToWorld(new Point3D(5703, 639, 0), this.Map)"I don't want to move. Only in "Trammel Wrong" Dungeon when the character died "m.MoveToWorld(new Point3D(5703, 639, 0), this.Map)" I want this to work.
 
edit
public override void OnDeath(Mobile m)
{
if (m is PlayerMobile)
{
m.MoveToWorld(new Point3D(5703, 639, 0), this.Map);

to
public override void OnDeath(Mobile m)
{
if (m is PlayerMobile)
{
if(m.Map == Map.Trammel)
{
m.MoveToWorld(new Point3D(5703, 639, 0), this.Map);
}
 
edit
public override void OnDeath(Mobile m)
{
if (m is PlayerMobile)
{
m.MoveToWorld(new Point3D(5703, 639, 0), this.Map);

to
public override void OnDeath(Mobile m)
{
if (m is PlayerMobile)
{
if(m.Map == Map.Trammel)
{
m.MoveToWorld(new Point3D(5703, 639, 0), this.Map);
}
Wow! It's what I wanted. Thanks a lot. It works well!
 

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