All of the town's npc's are in a state where they can't attack. I'm wondering where is the scrip to unlock this invincibility.I'd like to switch to a state where I can attack npcs.
Thank you so much for taking the time to reply.I set it up and saved it like the script above, but I get the following error when compiling it.
I wonder if I set the command you told me in the wrong place. And I want to set all the magic in the CustomAbility.cs script, not individually, to...
Installing the latest update and working perfectly. The existing delay effect has also disappeared. Thanks a lot. Thanks to you, I can enjoy a more enjoyable Ultima online life. I hope Joshua is always full of luck and happiness
Thank you so much for taking the time to work. However, if you replace the XmlAttach.cs file, run the game after compiling, log in, and enter the game world, the server will restart.
This is my crash log.
Thank you for the update. But there's a problem. I applied and compiled everything as described in Setupinstructions.txt, but the following problems occur.
Can you help me with how to solve this problem?
I am using the pub57 version.
I'm always using it thankfully But I am replying to you because I have more questions. For example, the default damage for the firebolt skill is set to Set Damage (25, 34). Can I set the magic damage to increase according to the Magery skill level? And I was wondering if I could get multiple...
I have one more question. When a monster is killed in large quantities with range magic, there is a delay in the motion or magic effect of the monster to die. There is no delay when the levelcontrol system is not turned on. Is there a way to fix the delay?
Thank you for your reply. One more question, is there a way to raise the default damage when making a weapon with Ingot, assuming the default damage for a weapon is 10-17? I was wondering if there is a way to set up so that damage can be 11-18 when making weapons with GoldIngot for example.
When you produce a weapon as shown in the picture above, the Physical Damage option is attached differently depending on the ingot. I'd like to know where I can fix this option. Other options can be modified in the ResourceInfo.cs script, but I don't know where to fix the option with Physical...
The above script is Imolating Weapon Spell from Spellweaving. This magic gives the weapon a flame property. I was wondering where I need to modify to change the flame properties given to this weapon to other properties such as ice properties or toxicities. And one more question.
The above...
I only want the message to pop up when the player attacks in the script above. The same message appears when another monster attacks by npc. I want to know what command to put in to fix the attack message only when the player attacks.
This is the full version of the script above.
After using NightSightSpell, the NightSight effect will continue to be maintained if the player dies and comes back to life. I want to get rid of the NightSight effect when the player dies after using NightSight. I need help with what command removes the effect.