bala1412

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ServUO Version
Publish 57
Ultima Expansion
Endless Journey
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When you produce a weapon as shown in the picture above, the Physical Damage option is attached differently depending on the ingot. I'd like to know where I can fix this option. Other options can be modified in the ResourceInfo.cs script, but I don't know where to fix the option with Physical Damage.
 
physical damage% is basically never set, it is just the filler for the damage % total. So you could probably set it where the other values are set
 
physical damage% is basically never set, it is just the filler for the damage % total. So you could probably set it where the other values are set
Thank you for your reply. One more question, is there a way to raise the default damage when making a weapon with Ingot, assuming the default damage for a weapon is 10-17? I was wondering if there is a way to set up so that damage can be 11-18 when making weapons with GoldIngot for example.
 

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