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  1. [ULTIMA LIVE] DeepMining - XML issue fixed

    - a crash bug in serialization method... Fixed
  2. [ULTIMA LIVE] DeepMining

    Gargouille updated [ULTIMA LIVE] DeepMining with a new update entry: adding mobile spawning Read the rest of this update entry...
  3. [ULTIMA LIVE] DeepMining - adding mobile spawning

    - some bugs fixed - as you define oretypes, you can now define mobiletypes to spawn - for both ore and mobile : now, when you set a type, it is not defined for the whole mine but only for mine.levels that are >= to the level where you are standing... So you can set best ores for deeper levels...
  4. [ULTIMA LIVE] DeepMining

    Gargouille updated [ULTIMA LIVE] DeepMining with a new update entry: Some fixs Read the rest of this update entry...
  5. [ULTIMA LIVE] DeepMining - Some fixs

    - fix DeepGoGump crash - format ore names properly - SetMineGump now more easy to use, and a delete option - no more HeavyPickAxe to dig tunnels, the classic pickaxe can both dig tunnel and harvest resources...
  6. [ULTIMA LIVE] DeepMining

    Gargouille submitted a new resource: [ULTIMA LIVE] DeepMining - Diging tunnels to find random ore spots Read more about this resource...
  7. [ULTIMA LIVE] DeepMining 1.6 beta

    This is a new mix between my two previous releases, Tunneling & Dynamic Mining. INSTALL and USE: - Praxiis 's ULTIMA LIVE is required. - Add the three blackmap files into your server's client files directory. (you can place several blackmaps, assuming you correctly rename them, map34.mul...
  8. An easy way to create a "Dynamic Mining System"

    Thanks all, I work with an admin that hates creating regions in game, whatever the tool he can use, using just location and range seemed the easiest way to define area without westing time, that's why I take a (pseudo) Mobile... But of course, the goal is just to attach a HarvestDefinition to...
  9. [ULTIMA LIVE] Tunneling System

    Gargouille updated [ULTIMA LIVE] Tunneling System with a new update entry: Fix some issues with the help of Gametec Read the rest of this update entry...
  10. [ULTIMA LIVE] Tunneling System - Fix some issues with the help of Gametec

    - fix a bad gump-index that cause crash - add a well sized map (mine was 6144 instead of 7168)
  11. An easy way to create a "Dynamic Mining System"

    Gargouille submitted a new resource: An easy way to create a "Dynamic Mining System" - Very simple Read more about this resource...
  12. An easy way to create a "Dynamic Mining System" 1.2

    Uo is not geologicaly RP, as at the same point a GM-mining player can found gold, when a beginner just found iron. Mining was just so boring, I decided to make mines spots of specific ressources, forcing miners to travel the world to find good places, instead of always digging the same tiles...
  13. [ULTIMA LIVE] Tunneling System

    Gargouille updated [ULTIMA LIVE] Tunneling System with a new update entry: Some fixes Read the rest of this update entry...
  14. [ULTIMA LIVE] Tunneling System - Some fixes

    Fixed and translated as shown by Gametec Add some randomly rocks on the ground, just to broke monotony.
  15. [ULTIMA LIVE] Tunneling System

    Thank you all. Praxiis, since your first release of UltimaLive this kind of system was haunted me^^ So I wait for a stable version, and then do it, with real pleasure ;)
  16. Ultima Live Tunneling System

    I really don't figure out how I could release that unfinsih version^^ Mine compiles for a while... I merge you translation, and release a fresh copy. Thank you.
  17. [ULTIMA LIVE] Tunneling System

    Gargouille submitted a new resource: [ULTIMA LIVE] Tunneling System - Digging tunnels and caves to create harvestables tiles for mining... Read more about this resource...
  18. [ULTIMA LIVE] Tunneling System Version 1.1

    1) Big thanks to Praxiis 2) This IS NOT a mining system, it just dig tunnels, that's all 3) Then it's not that interesting if you keep using classic mining system (on my shard I use a custom mining system that allow players to harvest only some resources, only on some spots, dynamic and...
  19. Hello

    I'm here to learn about ServUO, my shard is on build, maybe not too late to join, got no save to lose... I'll take a try. Thank you ;)

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