Was curious if anyone could assist me in fixing these issues...
Error: Holes.cs Line 179:
Facing = facing;
Warning: MineMapParsing.cs Line 179
int z = 0;
Warnings:
+ Content/Systems/UltimaLive/SystemAddon/TunnelingSystem/MineMapParsing.cs:
CS0219: Line 51: The variable 'z' is assigned but its value is never used
Errors:
+ Content/Systems/UltimaLive/SystemAddon/TunnelingSystem/Holes.cs:
CS0118: Line 179: 'Server.Items.Facing' is a 'type' but is used like a 'vari
able'
Error: Holes.cs Line 179:
Facing = facing;
Code:
public Hole(Point3D pointDest, Map mapDest, Direction facing, bool up) : base( pointDest, mapDest, false )
{
Active = true;
Facing = facing;
Up = up;
Name = "Hole";
}
Warning: MineMapParsing.cs Line 179
int z = 0;
Code:
public static void ParseMap(int index, int mines, int levels)
{
if(Infos.ContainsKey(index))
return;
Map map = Map.Maps[index];
if(map!=null)
{
Utility.PushColor(ConsoleColor.Cyan);
Console.WriteLine("Parsing map "+map.Name+" for mines...");
Utility.PopColor();
int x = Border;
int y = Border;
int z = 0;
#region Sanity
if(mines<1)mines=1;
if(levels<1)levels=1;
if(mines>50)mines=50;
if(levels>50)levels=50;
#endregion
string name = map.Name;
Rectangle2D[] m_Areas;
int width = (map.Width-(Border*mines))/mines;
int height = (map.Height-(Border*levels))/levels;
Dictionary<int,List<DeepMineRegion>> regions = new Dictionary<int, List<DeepMineRegion>>();