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  1. Rex

    Creating Wereables anims in 1 hour.

    Which programs are you using? I have a 3dsmax file with the proper camera set up which i've used to make a few simple items.
  2. Rex

    Unique player name dictionary per player

    I'm having issues getting some things to even debug properly. i've added some simple say code to each of the OnClick actions in PlayerMobile and Mobile. OnSingleClick, OnAosSingleClick, OnDoubleClick this.Say("pm OnSingleClick"); I'm just trying to see if the client is sending the...
  3. Rex

    Unique player name dictionary per player

    Hello, I'm looking to get some feedback or direction on how a system like this could be created and implemented. Here are the details of how I imagine the system working. For clarity this explanation contains 2 players. The first named himself Joseph, the second named herself Leah. 1. Each...
  4. Rex

    Share your world building.

    There's no additional lag that I was able to notice with using colored lights. There's a couple webm's of them being edited. https://dl.dropboxusercontent.com/u/5608436/AdjustableLightItems.webm https://dl.dropboxusercontent.com/u/5608436/AdjustableLightItemsRed.webm
  5. Rex

    Share your world building.

    For the colored lights, you have to use specific ItemID's to get specific colors because they seem to be hard coded in the client. I'm using 4 itemID's to get 4 of the colors, and some other ones to get some of the other light types, like campfire. red 0x40fe, blue 0x40ff, green 0x4100, purple...
  6. Rex

    Broadsword agreement?

    If they really wanted to create something unique and interesting they would change the entire model, open up UO as a client/server platform that people could use with their blessing to create new shards and ways of playing UO. Like unity3d or other open platforms. They could then charge for the...
  7. Rex

    Hey there!

    I work on the shard mentioned here: https://www.servuo.com/threads/requiem-uo.3423/
  8. Rex

    Hey there!

    we also ran into the same issue a long time ago with not enough slots, so upgrading to the client with 64K really helped. I would love to learn more about the methods and techniques you used to create the graphics. Were they hand-drawn or was some 3-D software used like blender or 3DS Max?
  9. Rex

    Hey there!

    Valorian-Aeternum, your rocky cliff boulder assets are amazing!
  10. Rex

    Command to delete all of a specific item?

    You could use [xmlfind gold And then at the bottom you click on select all, and then at the top right you click on the top check box and it will select all of the items in the entire list, then hit delete at the bottom and confirm with yes.
  11. Rex

    Max usages for a single LandTile

    Another option could be to have on the first use of the tile succeed, create a hidden placeholder item at that tile that will decay on a timer after whatever time. Then on the second use of the tile the code could check and search that tile for these placeholder items and if there is one, or if...
  12. Rex

    Enforced Roleplaying Shards / Environments

    Thank you for the mention of Requiem. Many thanks to all the RP shards out there that are keeping the community alive and active.
  13. Rex

    Only show the user item properties.

    Here's what i came up with. I put it in BaseArmor, but it doesn't seem to work. public override void SendPropertiesTo(Mobile from) { from.SendMessage("debugging: SendPropertiesTo(Mobile from)"); if (this.RootParent == null || (Mobile)this.RootParent == from ||...
  14. Rex

    Only show the user item properties.

    Is there anyway that you know of to only show an items properties to the player that is wearing it or if it is in their backpack or if it is simply on the ground it would show it to everyone. What I'd like to be able to do is if player A is holding a weapon I would like the properties to be...
  15. Rex

    Dragon-Mod - reverse process

    Another way to get this done is to use dragon on your bmps to make the dungeon maps if they already are not done. Then you can use a map copier program to splice your dungeons on to your main map. For this you could use UOfiddler or RadMapCopy.
  16. Rex

    A Shard without Travel Magic

    For Requiem, in our act 3 and 4 we had a "wagon" system. The player would walk up to a wagon NPC and say the word wagon which would open a Gump and they could choose five or six different places to travel too. Each destination had a different cost in gold or you could buy a wagon ticket for 2000...
  17. Rex

    UOFiddler: how to move Zento to felucca?

    It's not the coordinates divided by 8. If you started at the corner of the map and copied 8x8y to 20x20y, it would only copy 8x8y to 16x16y. This is because the block is 8 by 8, but from 16 to 20 it is not a full 8by 8 block and it gets cut off.
  18. Rex

    UOFiddler: how to move Zento to felucca?

    If you simply want to copy sections of one map to another, I'd like to suggest RadMapCopy You can get it here or other places. http://ultima.manawydan.cz/download_radstar.php You can get the coordinates from UOfiddler. Also be aware that map copies are perfect for whatever coordinates are...
  19. Rex

    Hey there!

    Looking forward to it!
  20. Rex

    Disabling Stock Foot Steps

    You have to either have your players disable the footsteps client side in options or you can replace the sounds of the default footsteps in sound.mul with silent sounds.

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