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  1. Po0ka

    "minor" crafting problem..

    You use a tank track to replace a car wheel, yes it works, but it's an overkill workaround. It might be better to add an exception directly on the crafting sequence rather than setting it afterward.
  2. Po0ka

    Infinity health bug

    Might want more information or investigation to start somewhere. The source could be anything. -Do you have custom scripts? -Did you make any recent changes? -Have you updated recently and from which version? -The server is running which era?
  3. Po0ka

    Change command response text hue color

    m.SendMessage(33, "asdasdasasds"); In ServUO/Server/Mobile.cs, see this region: #region Send[ASCII]Message There are plenty of options: public void SendMessage(string text) public void SendMessage(string format, params object[] args) public void SendMessage(int hue, string text) public void...
  4. Po0ka

    Old UO program to outfit npc?

    MyRunUO Edit: See this: https://www.servuo.com/threads/myrunuo-for-servuo.6016/
  5. Po0ka

    Old UO program to outfit npc?

    I think it was to use with the MyRunUO thing. I never used it though.
  6. Po0ka

    Scrolls dont disapear on fizzle

    Try this: else if (CheckFizzle()) { if ( m_Scroll is SpellScroll ) m_Scroll.Consume(); ... Might want to try: Console.WriteLine(m_Scroll.getType()); or something. Maybe it's not a normal scroll or something.
  7. Po0ka

    Scrolls dont disapear on fizzle

    If that doesn't work, then put something like: Console.WriteLine(m_Scroll.Serial); or Console.WriteLine(m_Scroll.Serial.ToString()); else { if ( m_Scroll is SpellScroll ) m_Scroll.Consume(); Console.WriteLine(m_Scroll.Serial); DoFizzle(); } Then look at the console, it...
  8. Po0ka

    Scrolls dont disapear on fizzle

    The code you posted doesn't include the change i suggested.
  9. Po0ka

    Scrolls dont disapear on fizzle

    Search where the fizzle action happens when casting. Spell.cs: public virtual void DoFizzle() It doesn't consume anything in there, so let's concentrate our efforts upward in the chain of events. Search where DoFizzle is called. We end up in: public virtual bool CheckSequence() Check the...
  10. Po0ka

    [FIXED] Save folder gets deleted

    What is the antivirus you are using?
  11. Po0ka

    Gump making client not responding

    Did you minimize the game window and it crashed? I remember when i tried making a global weather script to simulate rain, the effects were fine and all, but if it froze or the character switched to another window, the client crashed. Might be an overflow. What do you update the gump for?
  12. Po0ka

    Automatic Translation for SendMessages

    There's such a script for those who are donators i believe (might need to verify). I think it uses the google translate API or some other traduction API for that. Is this what you want to achieve?
  13. Po0ka

    servuo harvesting stone and gems server crash

    Search in there: daat99.ResourceHelper.GetDaat99HarvestedType (System.Type originalType, System.Boolean prospected, System.Double skill) There must be a null check missing or something.
  14. Po0ka

    How to upgrade servuo version

    If you are using git, you can merge the latest branch in your workspace and then resolving the merge conflict afterward. If you are not using git, i guess you will have to do it by hand. How did you install the server at first?
  15. Po0ka

    Negative value on stack amount

    That is because the amount is over the maximum allowed value for a stack: 65536. If you create a gold stack of 999999, it will give you 65536 gp, 1gp 65536 gp, 1 gp, etc. until there is nothing left to the original amount.
  16. Po0ka

    Only 2 maps to spawn in???

    That is clientsided, an option could be to create a starting room where you can choose where you want to start, if you need more choices. To set a default starting location, simply edit it in CharacterCreation.cs, under GetStartLocation, simply return a specific location, comment the rest of the...
  17. Po0ka

    How to ''lock'' server so people cant join?

    There's a lockdown feature, i think there is either a command for that or you can do it via the "[admin" menu.
  18. Po0ka

    Houses Invisible

    What client version do you and your client use? Did you make any edits to the core files of the game? Are you up to date with the repository?
  19. Po0ka

    Region check is this the correct way?

    Oh, so you want the spell to only be available in the specified regions? Then do: if ( !Caster.Region.IsPartOf( "Felucca" ) && !Caster.Region.IsPartOf( "Trammel" ) && !Caster.Region.IsPartOf( "Ilshenar" ) && !Caster.Region.IsPartOf( "Tokuno" ) ) return false;
  20. Po0ka

    Region check is this the correct way?

    This could be compacted a bit more: if ( Caster == null || !Caster.Player || Caster.Region == null ) return false; if ( Caster.Region.IsPartOf( "Felucca" ) || Caster.Region.IsPartOf( "Trammel" ) || Caster.Region.IsPartOf( "Ilshenar" ) || Caster.Region.IsPartOf( "Tokuno" ) ) return...

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