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  1. Po0ka

    ServUO needs Refactoring and categorizing

    I'm pretty sure that alot of shards aren't up to date with the current repo and i'm pretty sure many are updating that by hand. If we would ever get a big update that would prevent backward compatibility, it would need to be announced, approved, and properly documented so that when someone...
  2. Po0ka

    ServUO needs Refactoring and categorizing

    We need as much input as needed, we need a clear tree-list of the folder structure and as much input as possible. Personally, reverting to the old would be just as much pain to improve later on, so improving right now would already be a good thing. Ex: Having a folder for Systems, which would...
  3. Po0ka

    Weapon Abilities

    I also did that on my server, and never really fixed that problem. I'm not too sure if there's a way to see if the book is currently opened, if so, it means you could close it and reopen it. I suggest you to look at the core files that are related to gumps, maybe you would be able to find some...
  4. Po0ka

    Town Criers - Why they do not serialize and de message

    See: DisguisePersistence.cs Use: GlobalTownCrierEntryList in TownCrier.cs Something like that: #region Header // ********** // ServUO - TownCrierPersistence.cs // ********** #endregion #region References using System.IO; using System.Linq; using Server.Mobiles; #endregion namespace...
  5. Po0ka

    Town Criers - Why they do not serialize and de message

    between world saves? you mean the messages get deleted whenever the server does a world save? Or do you mean the messages are deleted when restarting the server? If it's when restarting, i guess making a file specifically to handle the town crier messages would be enough. Take a look at how the...
  6. Po0ka

    Serv UO Shard Listing

    There is also a problem regarding missing shards, only three pages are displaying and apparently there used to be more than that. It was reported by Gray/Mia/Fala on Discord and brought to his attention, but it hasn't been fixed yet.
  7. Po0ka

    Invis hue

    There is also the hue 17559 which appears dark grey only in the paperdoll.
  8. Po0ka

    Invis hue

    You could use particles for that. But beware, might not be efficient xD Take a look at the EffectController.
  9. Po0ka

    Looking for static decoration tool

    If you don't know much yet, you should consider making up a quick list of important commands/itemids so you can refer easily. Also, if you want some more recommandations regarding decoration, remember that the static item has a "Light" property, and some items like light sources, symbols...
  10. Po0ka

    Looking for static decoration tool

    No problem! Also on a related topic, you might find those commands handy: This will create a floor with a random tile effect: Some floor tiles are not so normal tho, the static 1181 and 1183 are linked and 1182 and 1184 are linked, so you can't really do it for that. In such case, you can...
  11. Po0ka

    Looking for static decoration tool

    By static he ment the "static" item.
  12. Po0ka

    Looking for static decoration tool

    I know there is pandora box, but other than that i don't know. There is also UO Fiddler (to see the itemids and much more), i heard there was some ways (plugins or idk) to get the latest files or something. For my part i'm doing everything by hand directly, so i can't help you any further than that.
  13. Po0ka

    Tamed a Greater Dragon... now my feet are killing me!

    Put it in the stables, ride your ethereal, while it loads claim your dragon back. Could fail though, i just know it used to work.
  14. Po0ka

    Made a tiny bit of progress on my map editor.

    Made a tiny bit of progress on my map editor.
  15. Po0ka

    Building multiple floor houses

    You can't make things fly unrealistically. If you only have walls on the border of the foundation, and a floor covering the entire second floor, you must consider adding some support on the first floor (pillar, wall, etc).
  16. Po0ka

    Does we have any documentation about firewall?

    well, if you can see the values, you can change them. port 8080 is an alternative to 80, or if your isp blocks port 80 or if you are a bit paranoid that people might check your port 80. port 80 is http. port 2593 is the default port for the game, because it needed a port to be hosted on...
  17. Po0ka

    Does we have any documentation about firewall?

    2593 is the default port, in TCP. I don't see any reason why UDP would be needed, there's no video, voice chat, or distant streamed sound/music. Also, don't the config files have those informations?
  18. Po0ka

    Question about including custom Map files download (mul files)

    Offer a file for .mul and a version for .uop. I never did that process myself, but here are some useful links: https://www.servuo.com/archive/uop-converter.826/ http://www.runuo.com/community/resources/uofiddler-uop-extractor-plugin.125/...
  19. Po0ka

    Tooltips with Pre-AOS

    CurrentExpansion.cs in Configure(): ObjectPropertyList.Enabled = Enabled; This could work, not sure tho.
  20. Po0ka

    Provocation on Yourself

    Wat, 25 september, sorry xD

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