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  1. Combat System - Overriding

    sorry i meant m309 However... i'm just trying to change ComputeDamage Delay OnHit OnSwing AbsorbDamage CheckHit All those methods that are about "fight" system so i'll be able to calculate damage, time dalay and damage in a different way than OSI . Is it so strange? °° about publich...
  2. Combat System - Overriding

    the first person who putted the combat system in baseweapon should be killed in a public square. Could we change this? However i've done as suggested by Insanity, all seems to "work".
  3. Combat System - Overriding

    Friends, I need a advice: i'm going to rewrite the Combat System for my shard. I want to use ServUO (ForkUO) but i don't want to "rape" BaseWeapon.cs, any suggestion?
  4. For The Emperor! I do stuffs

    Blessed is the mind too small for doubt. I really want to contribuite to this project to make it the first UO server not directly linked to UO OSI mechanics.

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