Xen

Member
Friends,
I need a advice: i'm going to rewrite the Combat System for my shard.
I want to use ServUO (ForkUO) but i don't want to "rape" BaseWeapon.cs, any suggestion?
 
Create a BaseCustomWeapon.cs and just set all your default stuff there, You'll have to then create all your sub-bases, like CustomMelee, CustomRanged, CustomAxe etc. and correct all of the derivations in your weapons.
 
Would help to know what you're doing first. As you may not need to do what was mentioned above. Just depends on what you hope to accomplish.

Sent from my Droid Razr
 
Yea...thats probably a better initial approach >.>
 

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the first person who putted the combat system in baseweapon should be killed in a public square.

Could we change this?

However i've done as suggested by Insanity, all seems to "work".
 
What did I suggest? :/

Also, I don't believe I understand what you're trying to do...

When a player is fighting through your combat system...what about a public square?
 
sorry i meant m309

However... i'm just trying to change

ComputeDamage
Delay
OnHit
OnSwing
AbsorbDamage
CheckHit

All those methods that are about "fight" system so i'll be able to calculate damage, time dalay and damage in a different way than OSI .

Is it so strange? °°

about publich square i meant that the first person that putted those methods in "BaseWeapon" should be punished in a square.
 

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