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  1. Apocalypse

    Old UO program to outfit npc?

    I wonder if we can update the clothing entries...
  2. Apocalypse

    Shop Additions: Blacksmith

    Apocalypse submitted a new resource: Shop Additions: Blacksmith - Blacksmith Shop Animation Read more about this resource...
  3. Apocalypse

    Shop Additions: Blacksmith 2018-04-24

    Hey guys, messin around with world creation an wanted to do a series of npc animation tiles for certain shops. This is my first one. Blacksmith. Add him to anywhere whether it be next to an anvil or on a table. so your shops look busy and kinda fun =). Make sure you give him the animation and...
  4. Apocalypse

    Old UO program to outfit npc?

    oh yeah just checked it out... i think it was older than that program.. wish i could remember what it was..
  5. Apocalypse

    Old UO program to outfit npc?

    do you remember the name?
  6. Apocalypse

    Old UO program to outfit npc?

    I seem to remember a program that outfitted your npc with the in game clothing that you select? am i mistaken or was that program ever a thing? does it still exist if im not crazy? lol
  7. Apocalypse

    Sound.mul and UOFiddler

    Hey all, im diving into sound.mul with Fiddler. I was looking at sounds i wanted to replace but when i go to put in the ID for the sound i want to replace, it only allows 4 characters to be put in. For instance, i wanted to replace sound 0x456 but can only type in ID 0x45. i tried just doing ID...
  8. Apocalypse

    Normal UO transition tile issue

    hey guys, making a map with centered and i used this grass to dirt tile that has been in UO since forever and in game, it shows up as an, "unused tile" not sure why its doing that? what would be the difference between my muls and this tile in and out of centered?
  9. Apocalypse

    Tweaked Floating Islands Project

    Apocalypse submitted a new resource: Tweaked Floating Islands Project - otimpyre Read more about this resource...
  10. Apocalypse

    Tweaked Floating Islands Project 2018-04-16

    Hey guys, I really liked otimpyre's floating island idea and decided i wanted to make the dirt more....UOish.. So i give credit to him for his idea.. i just edited them a bit. Enjoy!
  11. Apocalypse

    (Edited) Floating Islands [Deleted]

    This resource has been removed and is no longer available for download.
  12. Apocalypse

    (Edited) Floating Islands [Deleted]

    Apocalypse submitted a new resource: (Edited) Floating Islands - Inspired from game called "Hartacon Tactics." This was my first attempt. I may expand on the project Read more about this resource...
  13. Apocalypse

    Been Gone a Really Long Time

    I remember that profile pic hahaha. Welcome back! You can't stay away for ever...
  14. Apocalypse

    UOFiddler Multi Editor

    Hey guys. Was messing with the Multi editor last night and it is a cool program! I was wondering if anyone figured out how to lower an entire multi or select multiple parts to manipulate? I'm trying to shrink some multis down in z level because the tops are being cut off. I can deleted a section...
  15. Apocalypse

    UO Landscaper that handle Post SA map sizes? *Solved*

    *Correction* Ultima Online Map Creator ;)
  16. Apocalypse

    CentrED and Multis

    maybe thats why im experiencing start up errors with these bigger multis because the tiles are blocked?
  17. Apocalypse

    Centred+ and Fiddler- Known Bugs and cool addable features

    Hey guys, So my friend made a script to add new multis to the tilesentry and tilesgroup xml so we could place custom multis into Centered. a lot of them work flawlessly but when i try to put in the larger multis, im getting the, Range Check" and "Access Violation" errors. Im guessing its a...
  18. Apocalypse

    CentrED and Multis

    Hey I appreciate you writing back. I also came across another one where the numbers in a txt file d dnt match any in its centered entry which is kind of weird... my buddy is putting together a pht script transfer them all into the proper entry format into tilesentry.xml. we decided we were going...
  19. Apocalypse

    CentrED and Multis

    hey guys, i got centered 7.9 today and noticed it has Multi support for adding to your maps. i added custom multies to my mul files but noticed they didnt come up in centered so i dove into the core files in centered and it seems like the multis are loaded via manual text input (which sucks bad)...
  20. Apocalypse

    UO Landscaper that handle Post SA map sizes? *Solved*

    I ended up going with the map program Orb came out with which was a clone and it worked perfectly

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