I think the mother should be auto-stabled or have to be placed in a "nest". I love the idea of the stud deeds as it would make it easier for sole players. Maybe breeding with two people could give something special..or produce "twins" so each player gets a baby...maybe 1/2 stats?
Just a small addition to the above (not worthy of another tutorial IMO)
If you are working with sea creatures and have downloaded a file that has changed the background colors to a non-UO friendly color, or if you need water colors for your custom animations.
Here are the colors that I...
Absolutely no problem, no problem at all! These are my first contributions on any forum...and this actually helped me while I was doing an animation (forgot what block number I was on :oops:) So in essence ya'll "watched me" while I worked . I love ServUO!!!
This concludes this tutorial/ walkthrough. I tried my best to keep the terms standard, and not get too technical. Please remember that if you save the .gifs, you can watch them with quicktime and pause. ;)
I'm currently working on block numbers and their relations to the animations. The...
My only request that you only share the link to this tutorial on other forums. ***I'd like to get a little credit for this, and would also like ServUO to get credit for being such a friendly/helpful forum *** :D
Step 1-Organization
**I have already covered how to edit & extract bmp files...
I have a few items that are fine on males, but look completely different on females.
I believe this is in one of the new .defs? Ex: sword looks like a sword for males, but looks like a rose for females.
This is for extracting animations from other games or downloads to prepare for custom animations in UO.
***You can do this with either flc or gif***
The program I am using is: Jasc Animation Shop
1. Open the .flc and resize the animation to 400x400
**I have found that this size increases to...
@sec_goat Hmmm, I do have a shard patcher that I'm planning on tinkering with, but it'd be along the lines of UO's autopatcher. So in essence you'd still technically be patching, just a different way. I'm sure it is possible to do, but at what cost?
@sec_goat If you have an older client, then you can just copy and paste. OR...you can leave both and just change the older ones to newer numbers (map0.mul to map54.mul) and add it to your maps.
@Ravenwolfe Map issues with walking and not being able to access doors are found in mapdefinitions.cs
This is mine now (client 7.0.7.1), but the marked out part was mine with client 7.0.23.1+
//TileMatrixPatch.Enabled = false; // OSI Client Patch 6.0.0.0
TileMatrixPatch.Enabled = true; // OSI...