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  1. RoninGT

    Server resources

    Sorry for the late reply my PC went poof :( In BaseModule there is a value LinkedMobile. This saves the player, or creature that the module is linked too and the Module its self saves all the values you want to attach to the mobile. Hope this helps RoninGT
  2. RoninGT

    Vita-Nex Battle System

    It's not in but is now supported Sent from my iPhone using Tapatalk - now Free
  3. RoninGT

    Hard Drive went Poof!!!

    So my hard drive died last night :( Windows 8 keeps maxing out my main drive to 100% and tonight was its last straw (Not blaming win8 just saying) it was an old drive and had alot of use on it. Anyway Ill be MIA for a day or so me and my Daughter are going computer shopping today for me a new...
  4. RoninGT

    Server resources

    Well @Insanity would be a better one for a full fledged demo of the CustomsFramework but over the past for weeks I have been is Luke to his Obi :p so ill whip something up.Here is a good demo of CustomFrameworks using points like you were looking for. This is a PreRelease of a system I have on...
  5. RoninGT

    Server resources

    You could also use the CustomFramework built into ServUO. Would required that. I could write you up a demo code if you would like. RoninGT
  6. RoninGT

    Taming BOD rewards... Ideas need!

    Pet Kennels? What is this of which you speak? :) Also if anyone has free time today. I would love some help testing the new systems in the ATS... Got a vanity pet system that needs testing! If you want to help pm me ill let you know how to help test it today.
  7. RoninGT

    Taming BOD rewards... Ideas need!

    As some of you might know I have been rebuilding the old ATS system from the ground up again and Its Taming BOD time again. I removed all the old rewards and remaking new ones... Maybe a few of the old ones. I need some idea thou. I want rewards that are useful to taming but not OP. I have a few...
  8. RoninGT

    Vita-Nex Battle System

    I saw somewhere on RunUO that 2.0.0.4 and beyond has a basic battle system built in but does anyone know how to access it?
  9. RoninGT

    Serverlist mod [Deleted]

    Ok here is what i have discovered... I have just bad luck maybe? It does not work either way for me. So idk bro. :P Cool script thou! You got it working flawlessly from what I have seen.
  10. RoninGT

    Serverlist mod [Deleted]

    Aight bro I am thinking you cant do it on different servers. Cause I still get the same effect I am gonna try and run a TC from my VPS and see if it works then and let you know.
  11. RoninGT

    Serverlist mod [Deleted]

    Yes, and yes, and ok :)
  12. RoninGT

    Serverlist mod [Deleted]

    These are my serverlist.cs. It says cannont attach to game client now :( I am sure this is user error.
  13. RoninGT

    Serverlist mod [Deleted]

    I must be doing something wrong cause yours works i just tested but both my main and testcenter log into my main server
  14. RoninGT

    Serverlist mod [Deleted]

    Oh I am testing this right now! :)
  15. RoninGT

    Serverlist mod [Deleted]

    This sir looks awesome but does it work if both servers are not on the same machine. (Example: My production shard is on a VPS where my test server runs off my local network) Regardless awesome! RoninGT
  16. RoninGT

    Issue with Limiting Characters per account

    Awesome! Glad you got it figured out. I am gonna do some testing myself on that and if all goes well ill push those fixes to the repo. Thank you for bringing it to our attention. RoninGTYou are 100% correct ty again. Just tested it turn on and off different character limits and it works...
  17. RoninGT

    Issue with Limiting Characters per account

    Currently I am restructuring my servers files. As soon as I get my test center back online ill try to mod the core and do a single packet and see if it works.
  18. RoninGT

    Issue with Limiting Characters per account

    int flags = ExpansionInfo.CurrentExpansion.CharacterListFlags; if ( count >= 6 ) flags |= 0x40; // 6th character slot else if ( a.Limit == 1 ) flags |= 0x14; // Limit characters & one character This is the old Packets.cs where it defines character limits. as you can see here they are...
  19. RoninGT

    Changing Starting Character Templates

    The problem good sir is this bit of code here if (addSkillItems) { for (int i = 0; i < skills.Length; ++i) { SkillNameValue snv = skills[i]; if (snv.Value > 0 && (snv.Name != SkillName.Stealth || prof == 7) && snv.Name != SkillName.RemoveTrap && snv.Name !=...
  20. RoninGT

    Howdy!

    Welcome back!!! It's good to see more people returning back. I would love to check out your XML file for the spawns I am working on fixing some missing spawns now currently. If you want send it to me in a pm. RoninGT Sent from my iPhone using Tapatalk - now Free

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