I've never been a fan of putting a lot of thing in players backpacks. However, i want to use a token system to reward players for certain things. So my idea is to add a new property on playermobile called tokens and have certain action increase the value and decrease the value when the spend the token (using a token stone).
However, everyone i have seen uses an object in the players pack. So my question is, is there a reason not to have the value stored on playermobile? Is it simply that people dont like playermobile edits or does this increase load on the server or something?
I know nothing about server memory usage and such, but it seems to me that a value stored on PM would be less drag on the server then the items would or am i mistaken?
However, everyone i have seen uses an object in the players pack. So my question is, is there a reason not to have the value stored on playermobile? Is it simply that people dont like playermobile edits or does this increase load on the server or something?
I know nothing about server memory usage and such, but it seems to me that a value stored on PM would be less drag on the server then the items would or am i mistaken?