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  1. Denjiki

    Spawning Monsters

    Felucca rules = you can PK people and pvp and what not. Also more loot drops in felucca Trammel rules = no unconsented pvp, less loot than felucca
  2. Denjiki

    Spawning Monsters

    [xmlload spawns/trammel.xml should work. If it doesn't maybe try typing the full filepath like [xmlload C:\ServUO\Spawns\trammel.xml Of course you'll have to replace the C:\ServUO with wherever your actual ServUO folder is on your PC. I have mine in E:\ServUO. If it were case sensitive, one...
  3. Denjiki

    Server Update with actual servuo master

    Just a tip -- make sure if you use BeyondCompare that you do a rules-based comparison. When I did mine it was by default using a binary comparison and it was showing that every single file was different due to them being a slightly different size even when they had no actual textual changes...
  4. Denjiki

    Spawning Monsters

    Strange that your [xmlload commands and such are case sensitive. Mine are not.
  5. Denjiki

    Spawning Monsters

    My next little pet project after trying to fix the misc bugs and such that I've encountered in ServUO is to try to fully update the OSIaccuratespawn.XML to OSI standards as closely as I can. It is a very good basis, but a few things need changed and/or added and I think it will be something...
  6. Denjiki

    Server Update with actual servuo master

    Given that your shard has so many custom scripts and that it wasnt setup with git you will probably have to do a manual merge. BeyondCompare is excellent for this because you can do entire folder comparisons rather than doing a file by file check. It will still likely take a lot of work but it...
  7. Denjiki

    Do someone have an osi-like Rising Collosus script?

    Have you gotten the updates done to Mystic spells on Oct 1? I don't know if they make the spells exactly like OSI but I do know that there was some updates to mystic spells pushed to the repo last month. https://github.com/ServUO/ServUO/commit/8493ba1a98f40aa36c32225077ac32d6e0688b6e
  8. Denjiki

    Healing and OSI

    Yeah I figured it was trig sin, but I just really wasn't sure why it was being used for that formula. Either way, the formula isn't right -- it's making healing others way too fast. Should be about 2 seconds @ 100 dex, and that formula has it at ~1.46 seconds. At 125 dex you're real close to 1...
  9. Denjiki

    Healing and OSI

    So I remembered about the test center on EA servers and made a trial account myself to verify the formula. Strangely enough, the UOGuide formula is wrong. The ServUO formula is much closer to what actual heal timers are on OSI -- at 100 dex I was getting consistently very close to 6 seconds. I...
  10. Denjiki

    I need help with 2 things

    I'm not sure I can help with the level system merge but in case you weren't aware there is a region editor program that makes creating/editing regions easier. I can't speak to the functionality or ease of use with the program since I haven't used it myself, but you might wanna give it a try. You...
  11. Denjiki

    Group Dungeon System

    I was actually not aware that you had to have a previous account to obtain RunUO scripts. That's really restrictive for new members trying to get valuable scripts from the old RunUO archive. Perhaps I should have a look-see through the archives there and find some of the more useful scripts and...
  12. Denjiki

    The Exodus Encounter Quest

    Anyone who wants the map needed for this and can't access the broken link -- I have uploaded it here: https://www.dropbox.com/s/09o66v00fma8mga/The%20Exodus%20Encounter%20Map-Updated.rar?dl=0
  13. Denjiki

    Healing and OSI

    I need some help from someone with an OSI account. I'm getting conflicting information on the bandage timer delays. UOGuide specifies the time it takes to heal yourself with bandages in this formula: 8 - (Dexterity - 80) / 20 Which means at 100 dex the timer would be 7 seconds. It also says...
  14. Denjiki

    level system - lvl sys 3 update

    Can I ask why you have this commented out in your PlayerMobile.cs? It's on line 4916: base.Serialize(writer); writer.Write(33); // version //Level System writer.Write((int)m_Levels); writer.Write((int)m_MaxLevels)...
  15. Denjiki

    Tutorial, documentation or where should I start?

    Well do you have any ideas as to what type of functionalities you'd like to add? There have been MANY things done with RunUO/ServUO so it's worth your time to look and see if what you're trying to do has been done before. Lots of custom scripts have been posted either on these forums, RunUO...
  16. Denjiki

    Imbuing switch

    Well deleting the items is an option but many people don't have that option. I suppose I COULD do that since I don't run a public server, but I want to know how to code those things properly regardless -- mainly so if I fix something I can do it properly and submit it as a pull request to the...
  17. Denjiki

    Imbuing switch

    So just to get it working I added back in the variables from SF Imbuing (even though they're unused) and made the respective changes to serialize/deserialize. I was able to do the initial load from the saved backup (I had to remove all GargishEarrings from the server because ServUO changed them...
  18. Denjiki

    Imbuing switch

    Alright, so I'm notoriously bad at serialization/deserialization and I need some help. As I said before I had the SF/Dreamseeker imbuing system on my server and now that ServUO has a built-in imbuing system I have attempted to remove the SF imbuing and merge in ServUO imbuing. There are distinct...
  19. Denjiki

    level system - lvl sys 3 update

    Try this one, and if that doesn't work you'll have to wait for someone else to address the problem.
  20. Denjiki

    level system - lvl sys 3 update

    You seem to have multiple instances of writer.Write under serialization. I'm not sure if that's what is causing your issues since I'm not really an expert C# programmer but first you have writer.Write((int)32); then a little ways below that writer.Write(31); then below that again...

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