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  1. GriffonSpade

    Familiar AI Fix/Revamp

    Updated to Version 5. Pull #2330 v5: -Brought code into line with Master. -Fixed a bug causing erroneous lingering familiar control slot after moving to internal map and logging back in. (Which goes away after another relog) When summoner is moved to internal map, familiar is deleted, dropping...
  2. GriffonSpade

    Invisible Tiles that Still affect players

    They're not treated the same, but floor tiles covering your head still cause at least some things above you to become transparent. For example, you can't see through non-statics with circle of transparency.
  3. GriffonSpade

    HC mode style tag

    Make a check so see if they have hardcore status, if they're hardcore, make an if/else statement for line 13 that changes hardcore players to read Hardcore: rather than Level: (Or otherwise just add HC or HardCore in there somewhere)
  4. GriffonSpade

    IsEnemy for all FightMode & Separating Pet/Wild AI Methods

    Here's the pull and branch for moving the non-aggressive stuff into IsEnemy. Adds fixes and homogenization for the fightmodes, including proper summon aggro, non-agro fightmodes attacking opposition/tribal enemies, and non-agro fightmodes using XML attachments if available. Also added a note to...
  5. GriffonSpade

    IsEnemy for all FightMode & Separating Pet/Wild AI Methods

    So, basically, this thread is going to be about moving ALL the fightmodes' enemy targeting into IsEnemy, instead of only the 'aggressive' AIs, while others currently use a nest in AcquireFocusMob, which can cause issues when one is dealing with a non-AcquireFocusMob source using IsEnemy with a...
  6. GriffonSpade

    spellbook.cs

    Also, as a note, I strongly advise making a copy of a file you plan to edit, and change the extension from .cs to .txt That way you'll have a backup, along with a handy reference. Also, you can mark your edits with comment tags (ie, putting //TR on a line before the edited section, and //TR//...
  7. GriffonSpade

    AnimalTaming and Peacemaking seems wrong.

    Pretty sure by 'successful' he means 'successful at attempting', not 'successful at taming'. IE, it does not anger the beast, so an attempt to tame can begin.
  8. GriffonSpade

    Crashlog is a shi**

    Sometimes a little manual editing makes everything easier. Enter and tab right before every 'at'. I haven't the foggiest of how to make MONO do this automatically, however. System.NullReferenceException: Object reference not set to an instance of an object at Server.ValorVirtue.Valor...
  9. GriffonSpade

    Tutorial For "How To Change"

    I know that individual skill caps are stored in an array. I'm not really sure how to access them from props, but look at power scrolls. If the existing set or setskill commands won't work, you might have to make a new command.
  10. GriffonSpade

    Returning an npc to blue?

    Probably involves the Attackable flag.
  11. GriffonSpade

    Meditation may use wrong formula

    Eh, it would probably be pretty close for those with high int, but because that would be a flat 25% chance increase, it would also give low-int meditable builds the same improved chance. Improving chances for high int/low mana seems like the best way to do it is to use a percentage at over 100...
  12. GriffonSpade

    Tresdni's Party Matchmaking System

    No 'Innocents Allowed' option? :P How are murderers supposed to form a blue-hunting gang like this!?
  13. GriffonSpade

    how to implement conpvp as osi?

    Alright, I doubt I'd be able to do it, but that's no reason to not gather information about it: Is it free-for-all style where anyone can just run in and start fighting, or does it actually match people and have them duel each other? How are points scored, just victories? defeats? kills? deaths?
  14. GriffonSpade

    After [Save server freezes and all data is lost

    I imagine the freeze should only be a second or two? Maybe up to 10 tops for bogged down machines?
  15. GriffonSpade

    how to implement conpvp as osi?

    I assume this is consensual pvp, but getting more information about what exactly is OSI doing for conpvp? How to initiate, what are the special rules during, how does it end?
  16. GriffonSpade

    Meditation may use wrong formula

    Yeah, it took me something like a half-hour to an hour to dig anything up on it. I found some mention on a forum from before build 46, 1 July 2007, which lined up quite well with what we have right now. Then, publish 46 in 10 August 2007: Also, to make it not change for those at/under 100...
  17. GriffonSpade

    Meditation may use wrong formula

    Meditation in the scripts uses this chance to successfully activate: double chance = (50.0 + ((skillVal - (m.ManaMax - m.Mana)) * 2)) / 100; This appears to be the pre-Publish-46 formula originally intended for players whose max mana was only 100. A player with 100 meditation and 0/125 mana...
  18. GriffonSpade

    Pets and stats gain

    It reads it from Config\PlayerCaps.cfg in Scripts\Misc\SkillCheck.cs. No math whatsoever.
  19. GriffonSpade

    Using custom contentv

    Yeah. Just note that they won't naturally spawn in game, you'll have to add ways for them to appear in game yourself. (For example, adding them to a spawner manually)
  20. GriffonSpade

    Pets and stats gain

    691+115+280=1086. Just a bit above the default stat cap. Further, I think individual stats have caps as well. (Something like 125 or 150 there by default) Not sure how to access the individual stat caps, but for all stats, just set the creature's StatCap = XXX; I really would like the stat caps...

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