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  1. ppardalj

    UO Server hosting

    Given there is not much acceptance of the idea I will probably not continue it. In any case, if someone is interested in hosting an Ultima Online shard, just talk to me and I can offer freelancer services to set up the hosting and all the infrastructure for you.
  2. ppardalj

    UO Server hosting

    That was exactly what I had in mind. Although I'm not sure what would have more demand, whether long lived instances to host a production shard or small, short lived to play with friends. What do you think?
  3. ppardalj

    UO Server hosting

    Hey guys, I'm thinking about the possibility of creating dedicated hosting for Ultima Online servers (mainly [Run|Serv]UO). Back when I was a shard admin I struggled a lot with the systems part of setting up all the infrastructure and operations, and I bet that most of the people out there...
  4. ppardalj

    Meditation may use wrong formula

    At UO Legends we used to have: double chance = ( 75.0 + ( ( skillVal - ( m.ManaMax - m.Mana ) ) * 2 ) ) / 100; and it felt pretty accurate...
  5. ppardalj

    Siege Perilious Ruleset

    IMHO the biggest part of the work would be to list all the changes that are needed. But to actually implement those changes, I don't think it's that much. If someone takes the time in compiling all the changes, I would be willing to contribute with some code.
  6. ppardalj

    Configurable save locations

    fyi https://github.com/ServUO/ServUO/pull/1932
  7. ppardalj

    Configurable save locations

    Maybe not another disk, but what if you put the saves on shared memory (/dev/shm)? There may be a huge improvement in load/save times by reading/writing directly to memory... maybe you could do the experiment and share the results with us :)
  8. ppardalj

    Player Saves

    I see here a great opportunity for cleaning code and establish this standard! :D
  9. ppardalj

    General ServUO questions

    Thanks a lot for your response Ravenwolfe, it's very valuable information for me and I'm sure for the rest of the community as well. Please allow me to add some comments and do further questions. Just a small note here, are you also targeting prior expansions? i.e. should I be able to run a...
  10. ppardalj

    General ServUO questions

    Hi ServUO! As I'm thinking about starting contributing again to the UO Emulation community, and this definitely seems the most active community at the moment, I wanted to ask the maintainers of this project a few questions about it to catch up and get to know where the project is standing at...
  11. ppardalj

    Introducing XRunUO

    Hey Shazzy, The current code does not provide support for such thing, sorry! :( If you want to you can fix it and create a pull request in github :) Thanks!
  12. ppardalj

    Introducing XRunUO

    Never tried to compile the core on Windows 10, maybe you can share which errors you are getting or sth in order to provide help. Anyway there is a compiled core linked in the README file of the project, maybe you can use it.
  13. ppardalj

    Introducing XRunUO

    I have just added a new resource to XRunUO repository: a package with Windows binaries for v0.18.0 + Saves with fully spawned world. Download from https://www.dropbox.com/s/1n2smffgwrwcuzu/xrunuo-distro_0-18-0-41100.zip?dl=0 or https://github.com/xrunuo/xrunuo/ Cheers :)
  14. ppardalj

    Introducing XRunUO

    I can tell you lots of features that are not in other emus or are poorly implemented or not OSI accurate. For example. - Bard masteries - Imbuing - Mysticism - Throwing - Instanced peerless - Mini champs - Tomb of kings - Void invasion - Arisen invasion - Vendor search - All SA mobs - SA special...
  15. ppardalj

    Introducing XRunUO

    XRunUO is a server emulator of the MMORPG game Ultima Online, forked from the RunUO project, adding support for the Stygian Abyss expansion, written in C# and targeting the .NET Framework 4.0 and Mono. XRunUO starts as a closed project developed and maintained by owners of the former Ultima...
  16. ppardalj

    Different ObjectPropertyList for different access levels

    OnSingleClick is not used in AOS shards. To support that in OPL you indeed need core changes. Mobile caches the OPL packet when it's generated and GetProperties method is not called again until you call InvalidateProperties. If you want different OPL's based on viewer access level, you would...
  17. ppardalj

    Back to UO....

    Hi guys! Maybe some people here know me, although my actual name is Pedro I used the nickname "Semerkhet" some time ago, and used to own a shard called "UO Legends", the biggest spanish Stygian Abyss shard, until we closed in February'15. I'm currently working in some other projects related...

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