jdphenix
Member
Looking at the core code for handling serialization of world state, all the save locations are hard coded in the `/Saves` folder on the root of the install path.
It works, and nothing's wrong with it, but what do we think of being able to have your saves elsewhere. Maybe for performance considerations having the index files on one disk and the types and binary data on another disk?
I could probably implement this. As far as I can tell, it would require handling of save locations in backups, save, and load implementations.
It works, and nothing's wrong with it, but what do we think of being able to have your saves elsewhere. Maybe for performance considerations having the index files on one disk and the types and binary data on another disk?
I could probably implement this. As far as I can tell, it would require handling of save locations in backups, save, and load implementations.