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  1. larhalt82

    ServUO on Raspberry & Exagear Desktop

    Oh yes, this one I used at the begin to install mono. Now I've found out this http://opensimulator.org/wiki/Update_Mono_on_Ubuntu but I'm not able to locate the mono folder Edit: with update doesn't download a newer version of mono Edit2: what if I remove every mono and start again?
  2. larhalt82

    ServUO on Raspberry & Exagear Desktop

    I've installed mono mono-complete mono-gmcs now, how can I install the newer version?
  3. larhalt82

    ServUO on Raspberry & Exagear Desktop

    pi@raspberrypi:~/Downloads/UOT $ mono --version Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-10) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: normal Notifications: epoll Architecture: armel,vfp+hard...
  4. larhalt82

    ServUO on Raspberry & Exagear Desktop

    Hello, anyone have already tried this combination? I have problem to make it start, since I'm not a fan of linux, I don't know very well what to do. If I try to start it with "mono UOTale.exe" (a server that already exists) I got this error and if I try to compile, I got this one If someone...
  5. larhalt82

    Hi! New member from Sardegna!

    Ciao Riccardo, benvenuto :)
  6. larhalt82

    Custom wearables

    I'm using the latest client 7.0.41.1
  7. larhalt82

    Custom wearables

    Since I have to release the new patch, you think that the client side is ok? I use the "Weapon" and "Wearable" flags for the 4 items.
  8. larhalt82

    Custom wearables

    That's in mobtypes 685 EQUIPMENT 0 # H_F_Dragon_Chest 686 EQUIPMENT 0 # H_F_Dragon_Gauntlets 687 EQUIPMENT 0 # H_F_Dragon_Helm 688 EQUIPMENT 0 # H_F_Dragon_Legs You think that is the problem?
  9. larhalt82

    Custom wearables

    I only modified bodyconv.def writing this at the end of the file 685 {618} 0 686 {625} 0 687 {575} 0 688 {612} 0
  10. larhalt82

    Custom wearables

    Hello, I added 4 new item (weapons) and set the flags "Weapon" and "Wearable". With UOFiddler I can't see them under "Items" Tab, but in the "Gump" and "TileData" tabs still exists. I added in the game with this script, but I can't wear it. I used a pre existent Axe script using System; using...
  11. larhalt82

    Conquest/Achievements script

    Feeh, If you have your own achi system, could you share with me? :)
  12. larhalt82

    New hooded doesn't hide the head

    All my problems in one pic :D
  13. larhalt82

    New hooded doesn't hide the head

    That's a good tips, thank you :D But I also see the hair in game through the hood.
  14. larhalt82

    New hooded doesn't hide the head

    Balao at all, I've added a new hooded gump, works greatly but in the paperdoll and in game I can see the rear hair of the character. Someone know how to fix it, please? Thank you :)
  15. larhalt82

    Trivia System

    Thank you milva, we have to adapt this :)
  16. larhalt82

    Trivia System

    Hello, someone knows if there's an automated script, basically Q&A? The staff start it and an npc ask the questions. The player answer and the first correct one is scanned from the journal.
  17. larhalt82

    Achievement System

    Really useful
  18. larhalt82

    Runic Fletching Tools

    Thank you Po0ka, it works :)
  19. larhalt82

    Runic Fletching Tools

    Sorry for be so cryptic. What I mean is that with the actual code, the chance to get a runic kit is 1/10000. What I need is a code that do the correct random for the reward That's from UOGuide:
  20. larhalt82

    Runic Fletching Tools

    Hi, actually the chance of get ANY runic kit from quests is 1/10000 with every kit That's the code switch ( Utility.Random( 10000 ) ) { case 500: return new RunicFletcherTool( CraftResource.OakWood, 45 ); case 2500: return new RunicFletcherTool(...

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