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  1. RedBeard

    Fighting Effects

    The snippet below is the same way to do snowball. This comes from a spitting cobra I made. You could use a player animation to show a result that affects the player, see @Vert-I-Go post above: "m.Animate( 20, 7, 1, true, false, 0 ); // take hit" You can also add an effect layer, which will...
  2. RedBeard

    Fighting Effects

    Can you give some example of what you would like to achieve? There are some good examples in the resource section.
  3. RedBeard

    Issue with OnAdded Method

    I made hidden Items (item is RBRevealableItem) for an event in which I want everyone to have the same chance to discover. Players with detect hidden cannot monopolize this aspect of the event. My wand uses charge on double click if a hidden object is targeted (this works great). Would be ideal...
  4. RedBeard

    Issue with OnAdded Method

    Still no luck :P Tried: public static void OnMovement public virtual void OnAfterMove Might have to change my strategy here.
  5. RedBeard

    Issue with OnAdded Method

    ?what? ... While the wand is equiped player supposed to get a message a hidden item is nearby. currently it doesn't recognize hidden mobiles or items.
  6. RedBeard

    What software are people using to edit scripts/code and to access your host machine and files?

    I use: VS 2022 as mentioned , I'll also use Notepad++ Winmerge is a handy tool for comparing and merging files BitBucket/SourceTree for repo management
  7. RedBeard

    Issue with OnAdded Method

    I'm attempting to make a Magic Wand that reveals Hidden Items and Mobiles. The revealing part works as expected, however in the OnAdded method I am trying to passively detect hidden objects. This is what I have, which compiles, but doesn't passively detect. public static void OnAdded(object...
  8. RedBeard

    Changing light level of a region

    The first snippet of code (in green) is what you include in your newly created region file to control the desired light level. The 2nd portion (in orange) is an example of how to restrict the use of the nightsight spell if you choose. There are already region files within the server scripts...
  9. RedBeard

    Changing light level of a region

    Will need to add these references to the top of your region script of course.
  10. RedBeard

    I want to know how to enable monsters with MagiAI to do remote attacks rather than close attacks.

    Haven't used this in a minute but maybe get example or modify? MainIA Magery Always blesses it's self & tries to curse per OSI. Also like OSI's the mage will try to move away from meleers. Finally, instead of using a pure random choice in spell selection based on access to (runuos), the AI only...
  11. RedBeard

    Weight?

  12. RedBeard

    deftailoring

    Can submit this as a bug/missing feature here: Issues · ServUO/ServUO
  13. RedBeard

    piratecrew with orcish bodies

    This is correct. The pirate ship itself is called an orc ship. The original Ultima series had ships which were piloted by: Brigands, Orcs, Skeletons. I thought about making a "Ghost Ship" that would have undead aboard or ghosts representing a lost crew, maybe with some lore/quest attached and...
  14. RedBeard

    Map and Moongate question

    MapDefinition.cs PublicMoongate.cs
  15. RedBeard

    Escorts & Regions on a custom map.

    I have never used the editor but you must have boundary points here: Regions.xml You also need a file that defines the region type, ie: TownRegion
  16. RedBeard

    AddStatMod() fail?

    This works. RoseOfTrinsic.cs
  17. RedBeard

    where is script that handle scrolls inscribing?

    DefInscription.cs

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