Korasek
Member
- ServUO Version
- Publish 57
- Ultima Expansion
- The Second Age
Howdy!
So I added a stat mod, using AddStatMod(), a cc from another one I found in the code..
After 2 minutes it was still ON, so I changed it for this
which makes more sens, BUT still after 3 minutes it was still on..
Sooo.. I tested the item with the mods I found already in the code
Guess what? Bingo! Mod are applied but are not removed after delay..
It can be removed by setting a timer and using RemoveStatMod() but..why a delay at first if the mod needs to be removed manually?
Anyone could help on this one? Pub57 bug?
-Thanks
So I added a stat mod, using AddStatMod(), a cc from another one I found in the code..
C#:
from.AddStatMod(new StatMod(StatType.Str, modName + "Str", 5, TimeSpan.FromMinutes(120)));
After 2 minutes it was still ON, so I changed it for this
C#:
from.AddStatMod(new StatMod(StatType.Str, modName + "Str", 5, TimeSpan.FromMinutes(2)));
which makes more sens, BUT still after 3 minutes it was still on..
Sooo.. I tested the item with the mods I found already in the code
C#:
from.AddStatMod(new StatMod(StatType.Str, modName + "Str", 5, TimeSpan.FromSeconds(120)));
from.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", 5, TimeSpan.FromSeconds(120)));
from.AddStatMod(new StatMod(StatType.Int, modName + "Int", 5, TimeSpan.FromSeconds(120)));
Guess what? Bingo! Mod are applied but are not removed after delay..
It can be removed by setting a timer and using RemoveStatMod() but..why a delay at first if the mod needs to be removed manually?
Anyone could help on this one? Pub57 bug?
-Thanks