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  1. Discord Bots

    I am a sometimes OSI player and one of the Discord channels I'm in has a bot that monitors ATL Trade Chat and posts it in a specific channel on the discord. Does anyone know how they might be going about doing this? Or which bot they are using? I imagine it involves having a character logged...
  2. Issue with Custom Map, newest client

    That was my thought as well, however I'm using the same install for both. I am using map3... I wonder if that has somethign to do with it. Wanting to ship me to -90 or -87. @gametec brought that thought into my mind. Maybe I will try a map0 real quick. /EDIT: So making a map0/map1 is...
  3. Issue with Custom Map, newest client

    Toying around with map making. Using most recent Classic Client 7.0.57.1 ? most recent servuo master I can walk around for a bit but before long I end up falling through the map to -87. Any ideas? I am creating the maps via .bmp, converting them to .mul, and then further converting to .UOP...
  4. Update On The Ultima Online™ Map Creator [Deleted]

    @gametec Just downloaded your mapmaker suite. Toying around with it now. I like the updates you've done from UOL so far. Keep up the great work man. Also using your brushes to see how things turn out. (Its been a couple years since I did any UO map making)
  5. Custom skillgain based on skill name and level.

    I was always under the impression that that number was the chance for a successful stat gain...going to check this out. Thanks m309
  6. Custom skillgain based on skill name and level.

    A long time ago on RunUO forums there was a custom skillcheck.cs that allowed you to edit skill gain rate for each skill as well as based on skill level. I found it a couple years after it was published and never could get it working right. Just curious if anyone else does skill gain rates...
  7. Runic Reforging & OSI New Loot System

    Curious if anyone has begun work on the reforging system? Also, the new loot system which uses the reforging system names. With everything so spread out these days across 3+ sites I am unsure if anyone has undertaken these colossal updates? Thanks
  8. Remaining Items?

    bump
  9. Question about AITypes in creature scripts

    Thanks for the tip Insanity
  10. I am new, I do stuff

    QQ more...
  11. Question about AITypes in creature scripts

    answer is in basecreature (thanks HandsOfGod) int iRangePerception int iRangeFight double DActiveSpeed double DPassiveSpeed
  12. Question about AITypes in creature scripts

    When I look through creature scripts I see this: : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) My question is, what do the numbers mean??
  13. Differences between RunUO and ServUO

    Thanks for the quick responses Insanity. I'm going to check out Fork/Serv, maybe I can come to help in time. What stage of UO is Fork/Serv at? What RunUO SVN Rev is it at? If any.
  14. Differences between RunUO and ServUO

    Other than some of the custom systems in ServUO, I was wondering the differences in terms of UO features that have been implemented/have not. Where is ServUO on the timeline?
  15. VitaNex + ServUO?

    Awesome, thanks for the response Insanity. And Goodluck with the continued development of the project. I'm a big fan of many on your dev team.
  16. VitaNex + ServUO?

    I have yet to download ServUO/ForkUO, trying to find out the differences between it and RunUO stock. One question I have as well is does the VitaNexCore work with ServUO?

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